Discussion 32: Tone

Posted in Discussions, Non-Actual Play, RPG Only on July 5th, 2011 by Kevin Weiser

CJ, Troll, and Kevin attempt (with some difficulty) to define tone, how it affects play at the table, and different systems that use a variety of tricks to reinforce their tone.

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Interview 15: Fred Hicks and Jim Butcher on the Dresden Files RPG

Posted in Dresden Files RPG, Interview, Non-Actual Play, RPG Only on November 10th, 2010 by Kevin Weiser

It was our great pleasure to sit down with Fred Hicks of Evil Hat and Jim Butcher, author of The Dresden Files.  It’s a rare treat when Fred and Jim, longtime friends, are actually on the same side of the mic together. Troll, Kevin, and Jen talk with them about their gaming history, their friendship, and what dealing with the Dresden Files has taught them about themselves and their friendship. Enjoy.

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Dresden Files RPG Review

Posted in Discussions, Dresden Files RPG, Non-Actual Play, Review, RPG Only on October 26th, 2010 by Kevin Weiser

Kevin, Jen, CJ, and Troll discuss their experiences with the Dresden Files RPG. All in all, we had a very positive time with this game.  We discuss our reactions to Aspects, the Fudge Dice, City and Character Creation, and how faithful the game is to the Dresdenverse.

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Dresden Files RPG Session 5 Finale

Posted in Dresden Files RPG, Play Sessions, RPG Only on October 22nd, 2010 by Kevin Weiser

Things come to a head in the exciting conclusion to our run through the Dresden Files RPG. A small note on the sound quality: about 45 minutes in the AC kicks on, which was accompanied by a very annoying rattle. I used noise reduction to eliminate most of it, but as a result the remainder of the episode sounds just a tad tinny. Sorry if this is bothersome, but trust me, it was better than the rattle!

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Interview 9: Ryan Macklin and Leonard Balsera on the Dresden Files RPG

Posted in Dresden Files RPG, Interview, Non-Actual Play, RPG Only on January 30th, 2010 by Kevin Weiser

Due to some lucky circumstances, I managed to land an interview earlier this week with Ryan Macklin and Lenny Balsera. This was a serendipitous event, as Evil Hat had just released their official press release announcing the release date and info about the Dresden Files RPG. I sit down with these two and BS about the challenges of creating a game from the Dresden Files license, then we dive into some of the nitty gritty about how FATE was used to create the world of Harry Dresden.

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