Interview 15: Fred Hicks and Jim Butcher on the Dresden Files RPG

Posted in Dresden Files RPG, Interview, Non-Actual Play, RPG Only on November 10th, 2010 by Kevin Weiser

It was our great pleasure to sit down with Fred Hicks of Evil Hat and Jim Butcher, author of The Dresden Files.  It’s a rare treat when Fred and Jim, longtime friends, are actually on the same side of the mic together. Troll, Kevin, and Jen talk with them about their gaming history, their friendship, and what dealing with the Dresden Files has taught them about themselves and their friendship. Enjoy.

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Dresden Files RPG Review

Posted in Discussions, Dresden Files RPG, Non-Actual Play, Review, RPG Only on October 26th, 2010 by Kevin Weiser

Kevin, Jen, CJ, and Troll discuss their experiences with the Dresden Files RPG. All in all, we had a very positive time with this game.  We discuss our reactions to Aspects, the Fudge Dice, City and Character Creation, and how faithful the game is to the Dresdenverse.

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Dresden Files RPG Session 5 Finale

Posted in Dresden Files RPG, Play Sessions, RPG Only on October 22nd, 2010 by Kevin Weiser

Things come to a head in the exciting conclusion to our run through the Dresden Files RPG. A small note on the sound quality: about 45 minutes in the AC kicks on, which was accompanied by a very annoying rattle. I used noise reduction to eliminate most of it, but as a result the remainder of the episode sounds just a tad tinny. Sorry if this is bothersome, but trust me, it was better than the rattle!

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Dresden Files Actual Play Session 4

Posted in Dresden Files RPG, Play Sessions, RPG Only on October 16th, 2010 by Kevin Weiser

Tensions build as Kevin’s Warden Sebastian goes on the offensive and directly accuses the ancient wizard Dick Cheney of breaking the Laws of Magic. From there, things spiral out of control and the PC’s find themselves beset from all sides!

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Dresden Files Actual Play Session 3

Posted in Dresden Files RPG, Play Sessions, RPG Only on October 6th, 2010 by Kevin Weiser

Regular play begins in earnest! We cover a lot of basic ground this session: The Sight, Soul Gazing, a social conflict, and a few compels. The PC’s investigate a mysteriously exploding brothel and are manipulated by seen and unseen forces!

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The Dresden Files RPG Session 2

Posted in Dresden Files RPG, Play Sessions, RPG Only on September 13th, 2010 by Kevin Weiser

Session 2 of our run through the Dresden Files RPG covers most of character creation. There was a lot of explaining and brainstorming going on, so we didn’t manage to make it through the whole process, but what’s left (skills, mostly) is going to be done off-mic. Check out what wacky characters we came up with for our urban fantasy version of DC!

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(coming soon!)

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Dresden Files Actual Play Session 1

Posted in Dresden Files RPG, Play Sessions, RPG Only on September 4th, 2010 by Kevin Weiser

After a month and a half of cons, vacations, natural disasters and technical difficulties, we finally get a chance to sit down and play us some Dresden Files RPG by Evil Hat. This first session is our second try at city creation. The first time we decided on Anchorage, AK, and this time around we go a very different direction with Washington, D.C. A few changes have happened since our last run though a game. We got Jen back on the show as a regular, we lost Dan due to Real Life (aka. work schedule conflicts, but he’ll still be doing the Comics Cast) and for this game we’ve got the return of Troll, whom you may remember from our Dread Halloween Special.

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Interview 9: Ryan Macklin and Leonard Balsera on the Dresden Files RPG

Posted in Dresden Files RPG, Interview, Non-Actual Play, RPG Only on January 30th, 2010 by Kevin Weiser

Due to some lucky circumstances, I managed to land an interview earlier this week with Ryan Macklin and Lenny Balsera. This was a serendipitous event, as Evil Hat had just released their official press release announcing the release date and info about the Dresden Files RPG. I sit down with these two and BS about the challenges of creating a game from the Dresden Files license, then we dive into some of the nitty gritty about how FATE was used to create the world of Harry Dresden.

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