Dresden Files RPG Review

Posted in Discussions, Dresden Files RPG, Non-Actual Play, Review, RPG Only on October 26th, 2010 by Kevin Weiser

Kevin, Jen, CJ, and Troll discuss their experiences with the Dresden Files RPG. All in all, we had a very positive time with this game.  We discuss our reactions to Aspects, the Fudge Dice, City and Character Creation, and how faithful the game is to the Dresdenverse.

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Crunchy Bits!

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Discussion Episode 20: Jen’s LARP Experience

Posted in Discussions, LARP, Non-Actual Play, RPG Only on July 6th, 2010 by Kevin Weiser

It is with great pleasure that we welcome Jen back to the podcast! She’s been away due to a scheduling conflict, and for the past few months has been exploring the wild and woolly world of White Wolf Live Action Roleplay. She sits down with Kevin, Brandon, and CJ to discuss her feelings on the Camarilla LARP.  Unfortunately, Jen’s experience was less than ideal. Listen in to hear about her experiences!

Relevant Notes

Special note:

Turns out you can’t just look up the FBI Cult Watch List. Funny that. Several people within the Camarilla have claimed that the LARP is on that list, but as far as we can tell, there’s no way to verify that information. It’s mostly likely a rumor. Update Jason Morningstar was kind enough to point us towards this article about the FBI’s stance on “cults”. Very informative, and makes it seem very likely the FBI is not watching the Cam at all.

Crunchy Bits!

A brief note about our comments:

The comments section is closed for now. We got a lot of great feedback! From my experience with the Internets, I’m guessing most of what needed to be said has been said. From here on out we’ll just be getting repeats on these basic themes. If you’d like to discuss this episode more, I welcome you to head to our forum, which is much more loosely moderated.

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Interview 9: Ryan Macklin and Leonard Balsera on the Dresden Files RPG

Posted in Dresden Files RPG, Interview, Non-Actual Play, RPG Only on January 30th, 2010 by Kevin Weiser

Due to some lucky circumstances, I managed to land an interview earlier this week with Ryan Macklin and Lenny Balsera. This was a serendipitous event, as Evil Hat had just released their official press release announcing the release date and info about the Dresden Files RPG. I sit down with these two and BS about the challenges of creating a game from the Dresden Files license, then we dive into some of the nitty gritty about how FATE was used to create the world of Harry Dresden.

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