Cultural Appropriation and Gaming

Posted in Discussions, Non-Actual Play, Round Table, RPG Only on June 25th, 2013 by Allegra

Kevin sat down with Megan and Todd from the JankCast, Clyde Rhoer and Victor Raymond to talk about cultural appropriation and its impact on gaming. What is it, why is it wrong, and how can we approach these topics? This discussion touches on a lot of sensitive issues (including sexism and classism as well) and gets quite heated.

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 Trigger Warning:

Racial and gendered slurs used as examples of oppression.

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Round Table 5: Cthulhu Through the Ages

Posted in Discussions, Non-Actual Play, Round Table, RPG Only on July 1st, 2011 by Kevin Weiser

Kevin sits down with Kenneth Hite, Monte Cook, and Graham Walmsley to discuss the implementation of the Cthulhu Mythos in the RPG world throughout the years.

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Crunchy Bits!

Round Table 4: Sexuality, Identity, and Ladygamers

Posted in Discussions, Non-Actual Play, Round Table, RPG Only on April 28th, 2011 by Kevin Weiser

Kevin sits down with a few of his ladyfriends to discuss Feminism, Sexuality, and Identity politics at the gaming table. Feminist blogger Nora Last, podcaster Tori Brewster, and game designer Elizabeth Sampat talk with Kevin about all the different ways these topics effect them as gamers, along with a few tangents into some general feminism topics.

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Crunchy Bits!

Round-table 3: Drifting the Rules

Posted in Discussions, Non-Actual Play, Round Table, RPG Only on March 22nd, 2011 by Kevin Weiser

Kevin sits down with Ryan Macklin, John Wick, and Eddy Webb to discuss the pros and cons of drifting the rules in RPG’s. It’s a good discussion, and fair warning, the last 10 minutes or so are actually a tangent on the realities of being an internet microcelebrity, and how people act vastly differently to said celebrities when they meet them in person rather than how they talk about them on internet forums. Still  a pretty interesting conversation, but if you’re here just to hear about drifting, you might wanna skip the last 10 minutes.

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Round-Table Discussion: Complexity in Gaming

Posted in Discussions, Non-Actual Play, Round Table, RPG Only on November 1st, 2010 by Kevin Weiser

Kevin hopped on Skype with Jason Morningstar, Judd Karlman, and Jonathan Tweet to discuss how the complexity of a rules system affects the narrative in RPG’s.

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Discussion Episode 21: Abandoning Games Round-table

Posted in Discussions, Non-Actual Play, Round Table, RPG Only on July 25th, 2010 by Kevin Weiser

During our interview with Vincent Baker, he agreed to tell us about a secret project in exchange for a promise to have him back on to discuss the topic of abandoning games. With GenCon right around the corner, this seemed like a great time to hold up our end of the bargain. We grabbed two of Vincent’s good friends Joshua A.C. Newman and Robert Bohl to join us in this discussion since, well, none of us here at The Walking Eye have designed, let alone abandoned, a game before. Kevin moderated as these three discussed the different aspects of abandoning games: how difficult it can be, what you can learn from it, and how to know when to let an idea go.

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