The Walking Eye Interview 2: Robert Bohl

Our exploration of Misspent Youth comes to a close as we sit down to discuss the game with it’s designer Rob Bohl. We learned a lot from playing MY and had a great time talking about it with Rob. The conversation meanders through a variety of topics, from a basic overview of the game, to difficulties we had, changes that will be in the final version, and a very entertaining debate between Brandon and Rob about the role of The Authority. We extend our thanks to Rob for  giving us the opportunity to play his game and discuss it with us.

Crunchy Bits:

Other Relevant Links:

Names Rob Dropped:

Names Brandon Dropped:

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9 Responses to “The Walking Eye Interview 2: Robert Bohl”

  1. Brandon Says:

    Hey now I dropped names too where is my credit list.

  2. thewalkingeye Says:

    There, happy now? 😛

  3. Ogre Says:

    Hey, this was a great interview after a great session. I usually find ap casts frustrating because they’re slow, or annoying. The only reason I’m ever frustrated with the Walking Eye is because I’M NOT THERE.

  4. thewalkingeye Says:

    Thanks Ogre! Glad to hear all that editing I do the AP’s is paying off. Hopefully we’ll run into you at one of these hippy Con’s everybody’s always talking about, it’d be a blast to play with ya!

  5. Robert Bohl Says:

    Thanks for the interview, guys. I had a lot of fun. Great job on the link-providing, Kevin.

  6. juddthelibrarian Says:

    Hi, this is Judd, one of the many names Rob dropped because he does that to make himself feel special. It is a sad thing but we love him anyway.

    That was a solid show, thanks for interviewing him.

    I love your format, playing the game and then interviewing the game designer; it is a stunning use of the internet or to use that hip term, Web 2.0.

    Great stuff, keep it comin’.


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