Discussion 32: Tone

Posted in Discussions, Non-Actual Play, RPG Only on July 5th, 2011 by Kevin Weiser

CJ, Troll, and Kevin attempt (with some difficulty) to define tone, how it affects play at the table, and different systems that use a variety of tricks to reinforce their tone.

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GMing Discussion with Clyde

Posted in Discussions, Lady Blackbird, Non-Actual Play, RPG Only on June 12th, 2011 by Kevin Weiser

Kevin and Clyde talk over skype about their recent gaming experiences at Forge Midwest. We discuss the strengths and weaknesses of Lady Blackbird, and Clyde offers Kevin some constructive criticism about his GMing style. What follows is a pretty good discussion about how to use Bangs and how to identify when you are blocking another player’s desires.

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Dresden Files RPG Review

Posted in Discussions, Dresden Files RPG, Non-Actual Play, Review, RPG Only on October 26th, 2010 by Kevin Weiser

Kevin, Jen, CJ, and Troll discuss their experiences with the Dresden Files RPG. All in all, we had a very positive time with this game.  We discuss our reactions to Aspects, the Fudge Dice, City and Character Creation, and how faithful the game is to the Dresdenverse.

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Dresden Files Actual Play Session 3

Posted in Dresden Files RPG, Play Sessions, RPG Only on October 6th, 2010 by Kevin Weiser

Regular play begins in earnest! We cover a lot of basic ground this session: The Sight, Soul Gazing, a social conflict, and a few compels. The PC’s investigate a mysteriously exploding brothel and are manipulated by seen and unseen forces!

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Discussion Episode 21: Abandoning Games Round-table

Posted in Discussions, Non-Actual Play, Round Table, RPG Only on July 25th, 2010 by Kevin Weiser

During our interview with Vincent Baker, he agreed to tell us about a secret project in exchange for a promise to have him back on to discuss the topic of abandoning games. With GenCon right around the corner, this seemed like a great time to hold up our end of the bargain. We grabbed two of Vincent’s good friends Joshua A.C. Newman and Robert Bohl to join us in this discussion since, well, none of us here at The Walking Eye have designed, let alone abandoned, a game before. Kevin moderated as these three discussed the different aspects of abandoning games: how difficult it can be, what you can learn from it, and how to know when to let an idea go.

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Poison’d Actual Play Session 1

Posted in Play Sessions, Poison'd, RPG Only on February 28th, 2010 by Kevin Weiser

Kevin, CJ, Dan, and Brandon sit down for our third and final D. Vincent Baker game: Poison’d: A Pirate RPG. This session covers the creation of our individual pirates, as well as the crew and specifics of our pirate ship. We do just a tad of roleplaying at the end to get a feel for how Success Rolls work, and set things up nicely for next session. So far we’re all enjoying it a lot!


Brandon: Dirty Dick Wiggins Ship’s Gunnery Master Soul: 4 Devil: 4 Brutality: 4 Ambition: 4 Brinkmanship: 4

CJ: Bloody John Parr Ship’s Surgeon Soul: 4 Devil: 4 Ambition: 4 Brutality: 3 Brinkmanship: 4

Kevin: Solomon Cruikshank Ship’s Quartermaster Soul: 4 Devil: 4 Ambition: 5 Brutality: 5 Brinkmanship: 5

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Interview 11: Ron Edwards (Part Two)

Posted in Interview, Non-Actual Play, RPG Only on February 15th, 2010 by Kevin Weiser

Here’s the 2nd half of Kevin’s interview with Ron Edwards.  In it we discuss the necessary skills and attitudes for approaching gaming, a breakdown of some of Kevin’s prior difficulties with Sorcerer, and finally some discussion on what The Forge is all about. Kevin does a fantastic job of sticking his foot in his mouth by comparing The Forge GenCon booth to a Scientology recruiting station. See how he backpedals! Awkward comparisons aside, I had a great time sitting down and talking with Ron. I look forward to seeing him again at Forge Midwest 2010!

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Discussion Episode 15: In A Wicked Age… Review

Posted in Discussions, In a Wicked Age, Non-Actual Play, Review, RPG Only on October 24th, 2009 by Kevin Weiser

The gang spends a good 45 minutes ranting and raving about how awesome In A Wicked Age… is.

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In a Wicked Age Actual Play Session 3

Posted in In a Wicked Age, Play Sessions, RPG Only on October 3rd, 2009 by Kevin Weiser

CJ takes the reins as GM this round and much fun was had by all. By this session we’re all pretty comfortable with the rules and conflict flows quickly and freely. This session would prove to be Brandon’s day, as his now-corrupted character from last session wrecks an impressive swath of havoc and madness across two countries, laying low the armies of the Crimson Khan. Despite Dan, Kevin, and CJ all ganging up against him, his dice were too hot and the Maw of Madness consumed all.

Oracle:  The God Kings of War

Dan chose: A staff of white wood, summoner of lightnings and the War Magus who wields it.

The very first time that a certain young soldier, impressed against his choice and wanting nothing more than to return to his home, has killed.

A flock of hunterbirds, sharpbeaked, clever, and dreadful, and their master.

A token indicating that its bearer speaks for the high general.


Dan: Rafa Ban, Genius of flame.
Particular Strength: The complete metaphysical understanding of all forms of fire. (Double Potent)
Best Interests: To persuade the Mouth of the Abyss to consume the lands of the Crimson Khan, my sworn enemy, and burn the enemy army to cinders and scatter their ashes.

Brandon: Zaheil, the Maw of Madness
Particular Strength: Touch of the Abyss (reality bending powers) (Potent) (Far Reaching)
Best Interests: To eat the Storm Magus and release the Old One residing in his Staff. A descendant of an old enemy is near, he will be consumed like his ancestors finally were.

Kevin: Ekurzakir War Mage of the Crimson Khan, Master of the Stormcrows.
Particular Strength:  Staff of Lightning (Potent) Stormcrows (Far Reaching)
Best Interests:  Steal the secret of fire from Rafa Ban, Direct the wrath of the Abyss unto the heretical Uesirans.


Adar, Descendant of the mighty Ninja Dervish Darius.
Particular Strength: Wakizashi (Potent)
Best Interests:  Complete my duty and find my way home. Preserve my homeland.

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In a Wicked Age Actual Play Session 2

Posted in In a Wicked Age, Play Sessions, RPG Only on September 28th, 2009 by Kevin Weiser

Unfortunately we had a bit of a technical failure when we recorded our “real” session 2. Only an hour or so was saved, so in actuality this is session 3. Fortunately the serial nature of In a Wicked Age stories gave us some considerable leeway. There shouldn’t be any problem picking up with the narrative here. Dan picks up the GMing mantle this time around, and we  start off in the city of Kal-Nirar, where Demon Lord Nirar has been ruling for many generations. Nirar was Kevin’s character in the previous session, he started off as a Merchant Prince who made some sorcerous deals in the name of vengeance. Little is left of his humanity now as unseen forces move against him…

Oracle:  The Unquiet Past

Kevin chose:The son of a great tyrant, born crippled and denied his inheritance.

A scholar and antiquarian, unmindful of danger.

A thick gold ring, torn by a powerful sage from a demon’s ear.

The captain of a foreign troop, sent to collect tribute.


Kevin: The Demon-King Nirar, formerly a merchant prince of the city now called Kal-Nirar.
Special Strength: Minions of the Pit (far-reaching)
Best Interests: To retrieve the ring containing my soul; To send the Red Horde screaming back to their cowardly masters.

CJ: General Darius of the Red Horde
Special Strength: The Ninja dervishes of the Red Horde (potent).
Best Interests: To survive my negotiations with Nirar and convince him I’m only there for the tribute; To find some weakness in the demon-king’s armor (such as any random phylactery or disloyal heir that might be sitting around).

Brandon: Zaheil
Special Strength: The demon ring, which makes him invisible and silent.
Best Interests: To learn the secrets that power the gate – so other uses may be found for it; To make a blunder out of the Red Horde’s envoy, just like I did 20 years ago when I stole their ring.


Dem Ashur, blind and disowned son of Nirar.
Special Strength: The power to jump through shadows, and see shadows for what they really are (far reaching).
Best Interests: To banish my father and claim my throne; To steal the ring and seal the gate.

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