Discussion Episode 17: Player & GM Authority

Posted in Discussions, Non-Actual Play on March 14th, 2010 by Kevin Weiser

The crew sits down to discuss the big issue we’ve been avoiding for the entire time this podcast has been around: Player and GM Authority. We break down the different kinds of authority and cite examples of how different games use them. Then we discuss how the traditional model of authority (most of it being in the hands of the GM) can cause problems.

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Crunchy Bits!

http://www.mediafire.com/file/z4tynjcygxc/TWE_Discussion17_Authority.mp3
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Interview 11: Ron Edwards (Part Two)

Posted in Interview, Non-Actual Play on February 15th, 2010 by Kevin Weiser

Here’s the 2nd half of Kevin’s interview with Ron Edwards.  In it we discuss the necessary skills and attitudes for approaching gaming, a breakdown of some of Kevin’s prior difficulties with Sorcerer, and finally some discussion on what The Forge is all about. Kevin does a fantastic job of sticking his foot in his mouth by comparing The Forge GenCon booth to a Scientology recruiting station. See how he backpedals! Awkward comparisons aside, I had a great time sitting down and talking with Ron. I look forward to seeing him again at Forge Midwest 2010!

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Discussion Episode 16: Dogs in the Vineyard Review

Posted in Discussions, Dogs in the Vineyard, Non-Actual Play, Review on February 4th, 2010 by Kevin Weiser

Our review of “Vincent Baker’s Concentrated Awesome” aka Dogs in the Vineyard. We sit down to discuss the dice mechanics, moral ambiguity, and how advancement is inextricably tied into not only changes to your character, but also the damage model. Also, Brandon’s still not over his fear of cows.

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Interview 9: Ryan Macklin and Leonard Balsera on the Dresden Files RPG

Posted in Interview, Non-Actual Play on January 30th, 2010 by Kevin Weiser

Due to some lucky circumstances, I managed to land an interview earlier this week with Ryan Macklin and Lenny Balsera. This was a serendipitous event, as Evil Hat had just released their official press release announcing the release date and info about the Dresden Files RPG. I sit down with these two and BS about the challenges of creating a game from the Dresden Files license, then we dive into some of the nitty gritty about how FATE was used to create the world of Harry Dresden.

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Discussion Episode 15: In A Wicked Age… Review

Posted in Discussions, In a Wicked Age, Non-Actual Play, Review on October 24th, 2009 by Kevin Weiser

The gang spends a good 45 minutes ranting and raving about how awesome In A Wicked Age… is.

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The Walking Eye Episode 12: Post Blazing Rose Discussion

Posted in Blazing Rose, Discussions, Non-Actual Play on August 26th, 2009 by Kevin Weiser

Kevin, Misha, Sabe and Jason talk about their experiences with Blazing Rose.  It was the first GMless game for Misha and Jason, and we discuss how it resulted in a different play experience for them. The conversation then continues on to many differences between traditional and story games, and wraps with a bit of talk with Sabe about his inspirations for Blazing Rose.

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The Walking Eye Episode 11: Secrets

Posted in Discussions, Non-Actual Play on July 24th, 2009 by Kevin Weiser

Kevin, Dan, and CJ discuss how secrets can be used in a game. We discuss the different kinds of secrets: Short Term, Long Term, Open, and Closed, as well as how each can be a boon or a bane to your game.

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The Walking Eye Interview 7: Luke Crane

Posted in Interview, Mouse Guard, Non-Actual Play on July 18th, 2009 by Kevin Weiser

The Walking Eye crew has a sit-down with the illustrious Luke Crane to discuss his games and gaming habits. We cover a fair bit of ground: a bit of rules theory, production strategy and the “unique challenges” that come with working with a licensed franchise. All in all this interview was a total blast and we look forward to a chance to do it again!

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Bumpers and Promos

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Discussion Episode 10: Mouse Guard Review

Posted in Discussions, Mouse Guard, Review on July 13th, 2009 by Kevin Weiser

Brandon, Dan, CJ, and Kevin talk about our very enjoyable experience with Mouse Guard by Luke Crane and David Peterson. Be warned, we’re all pretty die-hard Burning Wheel fanboys, so there’s a fair amount of gushing in this review. We break down the basic structure of the game, how it differs from previous Burning games, and discuss it’s feasability for new players. Stay tuned, coming up next is our interview with Luke Crane!

Relevant Links

  • Mouse Guard/Burning Wheel
  • Mouse Guard Comic
  • Burning Empires
  • Macbeth Trait:  Macbeth is doomed. His doom is, in fact, foretold and inescapable. The player is encouraged to write his doom into one of his Beliefs. It always ends in his death. Please be as gory and descriptive as possible. The trick is to ensnare other people in his doom. Each character who changes a Belief to fall in line with Macbeth’s doom earns Macbeth one persona point. As he nears his fate, Macbeth’s options dwindle. Once the climax of his story has been reached—it’s time to confront his wife, the enemy has returned from abroad, etc.—Macbeth may only use actions in the Duel of Wits, Psychic Duel, Firefight or even the Infection mechanics once each. After he’s played that action into his doom, he may not use that action again—ever. If he should survive his fate, which is unlikely, Macbeth should count himself quite unlucky, as he’ll now live out the rest of his days dwelling on the horrors he’s committed, waiting for some other young Macbeth to happen upon him and push him toward his grisly end.
  • In A Wicked Age
  • Dogs in the Vineyard

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Bumpers and Promos

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Mouse Guard Actual Play Session 1

Posted in Mouse Guard, Play Sessions on May 30th, 2009 by Kevin Weiser

I distinctly remember sending out an email to Dan, CJ, Brandon, and Jen a bit before Christmas that after reading the Luke Crane and David Peterson’s Mouse Guard PDF, we needed to bump it into the schedule as soon as possible. “As soon as possible” ended up being May, but we were no less eager to delve into the world of David Peterson’s seminal comic. This first session covers character creation, a fairly brisk and entertaining process.

Roles

  • Kevin is the GM.
  • Dan plays Conner Greenleaf.
    • Rank: Guard Mouse.
    • Belief: Bold action is the way of the Guard
    • Instinct: Check the weather every time we stop.
    • Highest Skills: Fighter 5 Weather-Watcher 5
    • Traits: Tough II
  • CJ plays Thom.
    • Rank: Tenderpaw.
    • Belief : I’m ready to be a GuardMouse, and this is my chance to prove it to Tander!
    • Instinct:Meet the enemy Head-On.
    • Highest Skills: Fighter 4 Cartographer 3
    • Traits: Independent I, Sharp Eyed I, Short I
  • Brandon Plays Tander Fizzcup
    • Rank: Patrol Leader
    • Belief : Our strength comes from the bonds of fellowship amongst the Guard; not the individual.
    • Instinct: Never let a young one go alone.
    • Highest Skills: Healer 6 Survivalist 4
    • Traits: Rational I, Old Fur I, Leader I
  • Jen plays Josephine Wanderwing
    • Rank: Patrol Guard
    • Belief: Knowledge is Power. There is always time to research.
    • Instinct: Trust but verify.
    • Highest Skills: Pathfinder 6 Survivalist 5
    • Traits: Inquisitive I Curious I

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By popular demand, Session 1 Broken down into smaller chunks:

Bumpers and Promos

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