ICONS Review

Posted in Discussions, ICONS, Non-Actual Play, Review, RPG Only on September 15th, 2011 by Kevin Weiser

Kevin, Troll, Kat, and CJ sit down to discuss their experiences with Steve Kenson’s ICONS. The end result was a bit of a mixed bag, check it out for details!

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Discussion 28: The Same Page Tool

Posted in Discussions, Non-Actual Play, RPG Only on April 12th, 2011 by Kevin Weiser

A while ago Kevin stumbled across Chris Chinn’s “Deeper in the Game” blog and quickly became a fan. Chris discusses a lot of interesting topics and puts a lot of thought into each post. One entry in particular caught his attention: The Same Page Tool. This was a tool RPG gamers can use before playing a game to make sure everyone is on the same page for what they expect out of this game, with these people. Kevin, Jen, and Troll had just been in a Mutants and Masterminds game with a new GM, and it became very obvious after just one session that we were not all on the same page. We go through the Same Page Tool question by question and discuss the implications of each question, using the aborted M&M game as an example of how it could help.

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Apocalypse World Review

Posted in Apocalypse World, Discussions, Non-Actual Play, Review, RPG Only on March 29th, 2011 by Kevin Weiser

Kevin, Jen, CJ, and Troll gather around to discuss the ins and outs of D. Vincent Baker’s Apocalypse World. There were a wide variety of opinions about Apocalypse World, and we spend some time discussing the particulars of the GM style of AW and how the tone of the text affects some people’s enjoyment of the game. Overall, we really enjoyed Apocalypse World.

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Dresden Files RPG Review

Posted in Discussions, Dresden Files RPG, Non-Actual Play, Review, RPG Only on October 26th, 2010 by Kevin Weiser

Kevin, Jen, CJ, and Troll discuss their experiences with the Dresden Files RPG. All in all, we had a very positive time with this game.  We discuss our reactions to Aspects, the Fudge Dice, City and Character Creation, and how faithful the game is to the Dresdenverse.

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Dresden Files Actual Play Session 3

Posted in Dresden Files RPG, Play Sessions, RPG Only on October 6th, 2010 by Kevin Weiser

Regular play begins in earnest! We cover a lot of basic ground this session: The Sight, Soul Gazing, a social conflict, and a few compels. The PC’s investigate a mysteriously exploding brothel and are manipulated by seen and unseen forces!

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Interview 14: Jared Sorensen

Posted in FreeMarket, Interview, Non-Actual Play, RPG Only on July 14th, 2010 by Kevin Weiser

After a few speedbumps we were finally able to get together with Jared Sorensen to discuss our experiences with FreeMarket. The original plan was to interview both Jared and Luke, but sadly  due to some technical difficulties Luke could not join us. Things ended up working out really well, though, as CJ and Kevin got a chance to dig pretty deep into some of their concerns and questions about FreeMarket.

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Discussion Episode 17: Player & GM Authority

Posted in Discussions, Non-Actual Play, RPG Only on March 14th, 2010 by Kevin Weiser

The crew sits down to discuss the big issue we’ve been avoiding for the entire time this podcast has been around: Player and GM Authority. We break down the different kinds of authority and cite examples of how different games use them. Then we discuss how the traditional model of authority (most of it being in the hands of the GM) can cause problems.

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http://www.mediafire.com/file/z4tynjcygxc/TWE_Discussion17_Authority.mp3
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Mutants and Masterminds Christmas Special

Posted in Mutants and Masterminds, Play Sessions, RPG Only on December 27th, 2009 by Kevin Weiser

Although we’ve had terrible luck getting people together for gaming these past couple months, we did manage to get some time to sit down for an awesome 1-shot of Mutants and Masterminds. Join Claws, Jaquelin Frost, and The Grinch as they save Christmas from a reanimated Hitler (from Mars!) and the vile Corporate Crusader.

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The Walking Eye Episode 11: Secrets

Posted in Discussions, Non-Actual Play, RPG Only on July 24th, 2009 by Kevin Weiser

Kevin, Dan, and CJ discuss how secrets can be used in a game. We discuss the different kinds of secrets: Short Term, Long Term, Open, and Closed, as well as how each can be a boon or a bane to your game.

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