Discussion 32: Tone

Posted in Discussions, Non-Actual Play, RPG Only on July 5th, 2011 by Kevin Weiser

CJ, Troll, and Kevin attempt (with some difficulty) to define tone, how it affects play at the table, and different systems that use a variety of tricks to reinforce their tone.

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GMing Discussion with Clyde

Posted in Discussions, Lady Blackbird, Non-Actual Play, RPG Only on June 12th, 2011 by Kevin Weiser

Kevin and Clyde talk over skype about their recent gaming experiences at Forge Midwest. We discuss the strengths and weaknesses of Lady Blackbird, and Clyde offers Kevin some constructive criticism about his GMing style. What follows is a pretty good discussion about how to use Bangs and how to identify when you are blocking another player’s desires.

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Vincent Baker Interview: Apocalypse World

Posted in Apocalypse World, Interview, Non-Actual Play, RPG Only on April 4th, 2011 by Kevin Weiser

Kevin and Troll sit down with D. Vincent Baker to discuss some of the nitty gritty of Apocalypse World. We talk a fair bit about the philosophy behind Moves, and the inspirations for Apocalypse World. A small note on the audio quality: Vincent’s microphone seems a bit unreliable, so some parts of the interview were very quiet. Kevin tried to amplify and salvage it as best he could, but the result might be a bit annoying in some parts. Apologies for that. It might be best to listen to this interview w/ headphones.

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Apocalypse World Review

Posted in Apocalypse World, Discussions, Non-Actual Play, Review, RPG Only on March 29th, 2011 by Kevin Weiser

Kevin, Jen, CJ, and Troll gather around to discuss the ins and outs of D. Vincent Baker’s Apocalypse World. There were a wide variety of opinions about Apocalypse World, and we spend some time discussing the particulars of the GM style of AW and how the tone of the text affects some people’s enjoyment of the game. Overall, we really enjoyed Apocalypse World.

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Apocalypse World AP 4

Posted in Apocalypse World, Play Sessions, RPG Only on March 16th, 2011 by Kevin Weiser

The crew gets together for our final session of Apocalypse World. We sit down and generate a new character for Jen and integrate her into the game world. It works out pretty well, and we have a nice setup for further stories. Also, Errol’s efforts to seduce Midnight finally come to a… head?

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Apocalypse World Actual Play Session 3

Posted in Apocalypse World, Play Sessions, RPG Only on January 29th, 2011 by Kevin Weiser

This was a tumultuous session! Corbett, the leader of Princey’s personal security, decides he’s had enough of playing second fiddle to Midnight. There are no status quos in Apocalypse World! This session proves that, as everything changes, drastically and preeminently.

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Apocalypse World Actual Play Session 2

Posted in Apocalypse World, Play Sessions, RPG Only on January 22nd, 2011 by Kevin Weiser

After a nice break from the holidays we’re back with a vengeance! Things get rolling nicely this session: A Kidnapping, a Rescue, and more creepy amorous advances by Burroughs.  Enjoy!

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Apocalypse World Actual Play Session 1

Posted in Apocalypse World, Play Sessions, RPG Only on December 19th, 2010 by Kevin Weiser

Jen and Kevin have been playing in a “warm-up” Apocalypse World game for the last couple months and its been an absolute blast. We were all very excited to show our listeners D. Vincent Baker’s new game. In the first session, we do a little bit of world creation, character creation, and a few quick scenes to get a feel for the characters. Jen may have created her most disturbing character yet! Enjoy.

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Discussion Episode 21: Abandoning Games Round-table

Posted in Discussions, Non-Actual Play, Round Table, RPG Only on July 25th, 2010 by Kevin Weiser

During our interview with Vincent Baker, he agreed to tell us about a secret project in exchange for a promise to have him back on to discuss the topic of abandoning games. With GenCon right around the corner, this seemed like a great time to hold up our end of the bargain. We grabbed two of Vincent’s good friends Joshua A.C. Newman and Robert Bohl to join us in this discussion since, well, none of us here at The Walking Eye have designed, let alone abandoned, a game before. Kevin moderated as these three discussed the different aspects of abandoning games: how difficult it can be, what you can learn from it, and how to know when to let an idea go.

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Interview 13: Vincent Baker

Posted in Dogs in the Vineyard, In a Wicked Age, Interview, Non-Actual Play, Poison'd, RPG Only on April 17th, 2010 by Kevin Weiser

After running three of his games back-to-back-to-back, we were pretty excited to sit down with D. Vincent Baker to chat about our experiences. We spend some time talking about aspects of Dogs in the Vineyard, In a Wicked Age…, and Poison’d, as well as cover some of his basic design philosophies. Unfortunately our first attempt to conduct this interview met with some nasty technical difficulties. There are a couple references to the fact that this is the 2nd attempt, but we only got about 10 minutes in, so no worries, you didn’t miss anything. This interview was great fun, and we can’t wait to have Vincent on again to talk about abandoning games!

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