Interview 14: Jared Sorensen

Posted in FreeMarket, Interview, Non-Actual Play, RPG Only on July 14th, 2010 by Kevin Weiser

After a few speedbumps we were finally able to get together with Jared Sorensen to discuss our experiences with FreeMarket. The original plan was to interview both Jared and Luke, but sadly  due to some technical difficulties Luke could not join us. Things ended up working out really well, though, as CJ and Kevin got a chance to dig pretty deep into some of their concerns and questions about FreeMarket.

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Discussion Episode 19: FreeMarket Review

Posted in Discussions, FreeMarket, Non-Actual Play, Review, RPG Only on June 19th, 2010 by Kevin Weiser

Turns out we had a lot to say about Jared Sorensen and Luke Crane’s FreeMarket. This is our longest review yet, clocking in at a full 90 minutes.  This game was certainly a challenge for us, and we spend quite a bit of time breaking down our impressions and problems we had with the game. We’re all looking forward to our interview with Luke and Jared coming up next week!

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FreeMarket Actual Play Session 4 Finale

Posted in FreeMarket, Play Sessions, RPG Only on June 8th, 2010 by Kevin Weiser

Our time on the Cassini-Huygens Orbital Intrasystem Relay Station comes to a close. We wrap up our contract with People’s Energy Corporation, discover some interesting tidbits about Syntax_Error’s family. Derek Blaze re-establishes his reputation in a rather unorthodox way, and Muse gets creeped out.  To cap things off, we demonstrate a Tier Challenge, and put The Report up for review by the whole station.

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FreeMarket Actual Play Session 3

Posted in FreeMarket, Play Sessions, RPG Only on May 30th, 2010 by Kevin Weiser

We continue our adventures on FreeMarket Station after a one-week hiatus. Due to a pretty big flub on Kevin’s part, the previous session was not fit to air. We discuss a bit of what happened in that session, how that mistake affected play, and some of our thoughts on the card system of FreeMarket. This session is a bit short due to some technical difficulties, so we didn’t break it up into smaller chunks. Also, at one point Brandon makes references to some “notes” in our book. Luke and Jared sent us their proofread copy of the rules, which includes marginalia and design notes that will need to be implemented in the final text. So when Brandon brings up a rules clarification on upgrading and repairing tech, he’s referring to those notes in case you get confused.  Despite the technical hiccups, we had a lot of fun this session. We’ve got a pretty strong grasp of the challenge system, and look forward to our final session next week!

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FreeMarket Actual Play Session 2

Posted in FreeMarket, Play Sessions, RPG Only on May 14th, 2010 by Kevin Weiser

Session two kicks off with a Thin Slicing challenge to rid the group’s MRCZ area of an annoying rock band, and from there CJ, Dan, and Brandon launch into a negotiation with a local MRCZ to test out some new technology for them.  We spend some time getting used to the nuances of the challenge system, and set things up nicely for some exciting challenges next session. Stay tuned!

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FreeMarket Actual Play Session 1

Posted in FreeMarket, Play Sessions, RPG Only on April 27th, 2010 by Kevin Weiser

Transhumanism has been an interest of mine for quite some time, so I was pretty excited to get a chance to run through Luke Crane and Jared Sorenson’s FreeMarket. This session covers a the basic themes and focus of the game, and character creation.

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