Dresden Files Actual Play Session 1

Posted in Dresden Files RPG, Play Sessions, RPG Only on September 4th, 2010 by Kevin Weiser

After a month and a half of cons, vacations, natural disasters and technical difficulties, we finally get a chance to sit down and play us some Dresden Files RPG by Evil Hat. This first session is our second try at city creation. The first time we decided on Anchorage, AK, and this time around we go a very different direction with Washington, D.C. A few changes have happened since our last run though a game. We got Jen back on the show as a regular, we lost Dan due to Real Life (aka. work schedule conflicts, but he’ll still be doing the Comics Cast) and for this game we’ve got the return of Troll, whom you may remember from our Dread Halloween Special.

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Discussion Episode 22: GenCon 2010 Wrap Up

Posted in Discussions, GenCon, Non-Actual Play, RPG Only on August 19th, 2010 by Kevin Weiser

Jen and Kevin regale Brandon and CJ with many the tales of drunken debauchery and gaming that was GenCon 2010. This was Jen’s first GenCon, Kevin’s second, and both had a pretty amazing time. Many cool people were met, and awesome games were played. If this doesn’t sell you on GenCon next year, I don’t know what will!

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FreeMarket Actual Play Session 3

Posted in FreeMarket, Play Sessions, RPG Only on May 30th, 2010 by Kevin Weiser

We continue our adventures on FreeMarket Station after a one-week hiatus. Due to a pretty big flub on Kevin’s part, the previous session was not fit to air. We discuss a bit of what happened in that session, how that mistake affected play, and some of our thoughts on the card system of FreeMarket. This session is a bit short due to some technical difficulties, so we didn’t break it up into smaller chunks. Also, at one point Brandon makes references to some “notes” in our book. Luke and Jared sent us their proofread copy of the rules, which includes marginalia and design notes that will need to be implemented in the final text. So when Brandon brings up a rules clarification on upgrading and repairing tech, he’s referring to those notes in case you get confused.  Despite the technical hiccups, we had a lot of fun this session. We’ve got a pretty strong grasp of the challenge system, and look forward to our final session next week!

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FreeMarket Actual Play Session 2

Posted in FreeMarket, Play Sessions, RPG Only on May 14th, 2010 by Kevin Weiser

Session two kicks off with a Thin Slicing challenge to rid the group’s MRCZ area of an annoying rock band, and from there CJ, Dan, and Brandon launch into a negotiation with a local MRCZ to test out some new technology for them.  We spend some time getting used to the nuances of the challenge system, and set things up nicely for some exciting challenges next session. Stay tuned!

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Discussion Episode 18: Poison’d Review

Posted in Discussions, Non-Actual Play, Poison'd, Review, RPG Only on April 1st, 2010 by Kevin Weiser

Dan, CJ, Kevin, and Brandon sit around for a bit and discuss their thoughts on the most piratey of RPG’s: D. Vincent Baker’s Poison’d. We discuss the basics of character creation, conflict mechanics, and how play works out. To be succinct, it’s nasty, brutish, and short. Good stuff!

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Poison’d Actual Play Session 3 Finale

Posted in Play Sessions, Poison'd, RPG Only on March 25th, 2010 by Kevin Weiser

Things were looking up for our nefarious crew of the Dagger when we left off last session. That doesn’t last long. This session is an impressive display of bad rolls making the situation worse with every turn. Give a listen and see how Poison’d lives up to it’s moniker of “Reservoir Dogs on a Boat.”

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Poison’d Actual Play Session 2

Posted in Play Sessions, Poison'd, RPG Only on March 7th, 2010 by Kevin Weiser

The crew of the Pirate ship the Dagger beaches itself upon Isla Luna to gather much needed water and supplies. Murmurs of discontent can be heard rippling through the crew, as Isla Luna is well known for being the home of a powerful witch. What’s the worst that could happen? Word to the wise: this episode gets pretty rank. “Dirty Dick Wiggins” makes good on his name, among other atrocities.

Roles

Brandon: Dirty Dick Wiggins Ship’s Gunnery Master

CJ: Bloody John Parr Ship’s Surgeon

Kevin: Solomon Cruikshank Ship’s Captain

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Poison’d Actual Play Session 1

Posted in Play Sessions, Poison'd, RPG Only on February 28th, 2010 by Kevin Weiser

Kevin, CJ, Dan, and Brandon sit down for our third and final D. Vincent Baker game: Poison’d: A Pirate RPG. This session covers the creation of our individual pirates, as well as the crew and specifics of our pirate ship. We do just a tad of roleplaying at the end to get a feel for how Success Rolls work, and set things up nicely for next session. So far we’re all enjoying it a lot!

Roles

Brandon: Dirty Dick Wiggins Ship’s Gunnery Master Soul: 4 Devil: 4 Brutality: 4 Ambition: 4 Brinkmanship: 4

CJ: Bloody John Parr Ship’s Surgeon Soul: 4 Devil: 4 Ambition: 4 Brutality: 3 Brinkmanship: 4

Kevin: Solomon Cruikshank Ship’s Quartermaster Soul: 4 Devil: 4 Ambition: 5 Brutality: 5 Brinkmanship: 5

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Discussion Episode 16: Dogs in the Vineyard Review

Posted in Discussions, Dogs in the Vineyard, Non-Actual Play, Review, RPG Only on February 4th, 2010 by Kevin Weiser

Our review of “Vincent Baker’s Concentrated Awesome” aka Dogs in the Vineyard. We sit down to discuss the dice mechanics, moral ambiguity, and how advancement is inextricably tied into not only changes to your character, but also the damage model. Also, Brandon’s still not over his fear of cows.

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Dogs in the Vineyard Actual Play Session 3 Finale

Posted in Dogs in the Vineyard, Play Sessions, RPG Only on January 22nd, 2010 by Kevin Weiser

Dogs in the Vineyard wraps up with the small ranching town of King’s Crossing. The players experiment with taking on conflicts solo, and finds some pretty serious challenges facing their characters. The defeats culminate with a very tense final showdown!

Unfortunately this is our last session of Dogs. We had a pretty rough three months this winter and have only managed to record twice due to plague, work, weather, and holidays. It was very difficult to keep the momentum going, but we all feel this is a good session to end on. The conflicts were tough, the morality fuzzy, and the ending suitably tragic.

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