Interview 14: Jared Sorensen

Posted in FreeMarket, Interview, Non-Actual Play, RPG Only on July 14th, 2010 by Kevin Weiser

After a few speedbumps we were finally able to get together with Jared Sorensen to discuss our experiences with FreeMarket. The original plan was to interview both Jared and Luke, but sadly  due to some technical difficulties Luke could not join us. Things ended up working out really well, though, as CJ and Kevin got a chance to dig pretty deep into some of their concerns and questions about FreeMarket.

Relevant Links

Crunchy Bits!

Tags: , , , , , , , , , , , , , , , , , , , , ,

Discussion Episode 19: FreeMarket Review

Posted in Discussions, FreeMarket, Non-Actual Play, Review, RPG Only on June 19th, 2010 by Kevin Weiser

Turns out we had a lot to say about Jared Sorensen and Luke Crane’s FreeMarket. This is our longest review yet, clocking in at a full 90 minutes.  This game was certainly a challenge for us, and we spend quite a bit of time breaking down our impressions and problems we had with the game. We’re all looking forward to our interview with Luke and Jared coming up next week!

Relevant Links

Crunchy Bits!

Tags: , ,

FreeMarket Actual Play Session 1

Posted in FreeMarket, Play Sessions, RPG Only on April 27th, 2010 by Kevin Weiser

Transhumanism has been an interest of mine for quite some time, so I was pretty excited to get a chance to run through Luke Crane and Jared Sorenson’s FreeMarket. This session covers a the basic themes and focus of the game, and character creation.

Relevant Links

Crunchy Bits!

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Interview 13: Vincent Baker

Posted in Dogs in the Vineyard, In a Wicked Age, Interview, Non-Actual Play, Poison'd, RPG Only on April 17th, 2010 by Kevin Weiser

After running three of his games back-to-back-to-back, we were pretty excited to sit down with D. Vincent Baker to chat about our experiences. We spend some time talking about aspects of Dogs in the Vineyard, In a Wicked Age…, and Poison’d, as well as cover some of his basic design philosophies. Unfortunately our first attempt to conduct this interview met with some nasty technical difficulties. There are a couple references to the fact that this is the 2nd attempt, but we only got about 10 minutes in, so no worries, you didn’t miss anything. This interview was great fun, and we can’t wait to have Vincent on again to talk about abandoning games!

Relevant Links

Crunchy Bits!

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Interview 12: Willow Palecek

Posted in Interview, Non-Actual Play, RPG Only on April 6th, 2010 by Kevin Weiser

Kevin sits down with Willow Palecek, writer of Escape from Tentacle City, Winner of the 2008 Game Chef Golden Katana that Shoots Smaller Katanas Award for Game That Looks Like it Was the Most Fun to Write. We talk about the core mechanics of the game, as well as what message, or lessons, could be learned from play.

Relevant Links

Crunchy Bits!

Tags: , , , , , , , , , , , , , , , , , , , ,

Discussion Episode 17: Player & GM Authority

Posted in Discussions, Non-Actual Play, RPG Only on March 14th, 2010 by Kevin Weiser

The crew sits down to discuss the big issue we’ve been avoiding for the entire time this podcast has been around: Player and GM Authority. We break down the different kinds of authority and cite examples of how different games use them. Then we discuss how the traditional model of authority (most of it being in the hands of the GM) can cause problems.

Relevant Links

Crunchy Bits!

http://www.mediafire.com/file/z4tynjcygxc/TWE_Discussion17_Authority.mp3
Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , ,