Interview 13: Vincent Baker

Posted in Dogs in the Vineyard, In a Wicked Age, Interview, Non-Actual Play, Poison'd on April 17th, 2010 by Kevin Weiser

After running three of his games back-to-back-to-back, we were pretty excited to sit down with D. Vincent Baker to chat about our experiences. We spend some time talking about aspects of Dogs in the Vineyard, In a Wicked Age…, and Poison’d, as well as cover some of his basic design philosophies. Unfortunately our first attempt to conduct this interview met with some nasty technical difficulties. There are a couple references to the fact that this is the 2nd attempt, but we only got about 10 minutes in, so no worries, you didn’t miss anything. This interview was great fun, and we can’t wait to have Vincent on again to talk about abandoning games!

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Interview 12: Willow Palecek

Posted in Interview, Non-Actual Play on April 6th, 2010 by Kevin Weiser

Kevin sits down with Willow Palecek, writer of Escape from Tentacle City, Winner of the 2008 Game Chef Golden Katana that Shoots Smaller Katanas Award for Game That Looks Like it Was the Most Fun to Write. We talk about the core mechanics of the game, as well as what message, or lessons, could be learned from play.

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Discussion Episode 17: Player & GM Authority

Posted in Discussions, Non-Actual Play on March 14th, 2010 by Kevin Weiser

The crew sits down to discuss the big issue we’ve been avoiding for the entire time this podcast has been around: Player and GM Authority. We break down the different kinds of authority and cite examples of how different games use them. Then we discuss how the traditional model of authority (most of it being in the hands of the GM) can cause problems.

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http://www.mediafire.com/file/z4tynjcygxc/TWE_Discussion17_Authority.mp3
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Interview 11: Ron Edwards (Part Two)

Posted in Interview, Non-Actual Play on February 15th, 2010 by Kevin Weiser

Here’s the 2nd half of Kevin’s interview with Ron Edwards.  In it we discuss the necessary skills and attitudes for approaching gaming, a breakdown of some of Kevin’s prior difficulties with Sorcerer, and finally some discussion on what The Forge is all about. Kevin does a fantastic job of sticking his foot in his mouth by comparing The Forge GenCon booth to a Scientology recruiting station. See how he backpedals! Awkward comparisons aside, I had a great time sitting down and talking with Ron. I look forward to seeing him again at Forge Midwest 2010!

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Interview 10: Ron Edwards (Part One)

Posted in Interview, Non-Actual Play on February 7th, 2010 by Kevin Weiser

While Kevin was over in Chicago to hang out with the Jank Cast he got a chance to sit down with Ron Edwards for an hour or three.  I’ve broken the interview down into two parts for ease of consumption. In this first part, we talk a bit about his inspirations for his new game S/Lay /w Me vis a vis early gaming history and the conservative crackdown on all things considered “obscene.” Then we move on to discuss how identity politics can interfere with system discussion, and then a bit about why and how he wrote Trollbabe. Stay tuned for part two!

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The Walking Eye Episode 13: GenCon Recap

Posted in Discussions, Non-Actual Play on August 29th, 2009 by Kevin Weiser

Kevin sits down with CJ to regale him with tales of his exploits at GenCon. There are several games explained, and a fuzzy recollection of Kevin’s booze-soaked Saturday adventures at the Podcasters Meet and Greet.

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Forge Midwest 2009: Interview with Willow Palacek

Posted in Forge Midwest 2009, Interview, Non-Actual Play on August 5th, 2009 by Kevin Weiser

Our final interview from the heady days of Forge Midwest 2009 is a brief interview with Willow Palecek, Forge Midwest organizer and designer of the FATE-based RPG Awesome Adventures. We talk with Willow about why she made Awesome Adventures, how she got into roleplaying, and how Forge Midwest came to be in Madison instead of Chicago. It was nice talking to Willow and I can’t wait for next year’s Forge Midwest!

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The Walking Eye Interview 7: Luke Crane

Posted in Interview, Mouse Guard, Non-Actual Play on July 18th, 2009 by Kevin Weiser

The Walking Eye crew has a sit-down with the illustrious Luke Crane to discuss his games and gaming habits. We cover a fair bit of ground: a bit of rules theory, production strategy and the “unique challenges” that come with working with a licensed franchise. All in all this interview was a total blast and we look forward to a chance to do it again!

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The Walking Eye Interview 6: Gregor Hutton

Posted in 3:16, Interview, Non-Actual Play on May 25th, 2009 by Kevin Weiser

After a few scheduling SNAFU’s, we finally get a chance to sit down with Gregor and discuss our experiences with his game 3:16: Carnage Amongst the Stars. The conversation hits a lot of topics, from his gaming history, to design decisions behind 3:16, to what to do with NFA, and finally, which of his games he would save from a drowning. Gregor was a real sport for taking the time out of his evening to talk to us, and we look forward to meeting him in person at GenCon this year!

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Forge Midwest 2009 After-Action Report

Posted in Discussions, Forge Midwest 2009, Non-Actual Play on May 8th, 2009 by Kevin Weiser

Before our third session of 3:16: Carnage Amongst the Stars, Jen and Kevin regale the rest of the group with their experiences at Forge Midwest 2009. We met a lot of cool people and played a lot of great games. This episode has a fair amount of info about a few of the games we got a chance to play: Zombie Cinema, Prime Time Adventures, Sorcerer, and Mouse Guard. If you’re a little curious about how those games play out, this might be helpful.

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