GMing Discussion with Clyde

Posted in Discussions, Lady Blackbird, Non-Actual Play, RPG Only on June 12th, 2011 by Kevin Weiser

Kevin and Clyde talk over skype about their recent gaming experiences at Forge Midwest. We discuss the strengths and weaknesses of Lady Blackbird, and Clyde offers Kevin some constructive criticism about his GMing style. What follows is a pretty good discussion about how to use Bangs and how to identify when you are blocking another player’s desires.

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Apocalypse World AP 4

Posted in Apocalypse World, Play Sessions, RPG Only on March 16th, 2011 by Kevin Weiser

The crew gets together for our final session of Apocalypse World. We sit down and generate a new character for Jen and integrate her into the game world. It works out pretty well, and we have a nice setup for further stories. Also, Errol’s efforts to seduce Midnight finally come to a… head?

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Round-Table Discussion: Complexity in Gaming

Posted in Discussions, Non-Actual Play, Round Table, RPG Only on November 1st, 2010 by Kevin Weiser

Kevin hopped on Skype with Jason Morningstar, Judd Karlman, and Jonathan Tweet to discuss how the complexity of a rules system affects the narrative in RPG’s.

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Interview 13: Vincent Baker

Posted in Dogs in the Vineyard, In a Wicked Age, Interview, Non-Actual Play, Poison'd, RPG Only on April 17th, 2010 by Kevin Weiser

After running three of his games back-to-back-to-back, we were pretty excited to sit down with D. Vincent Baker to chat about our experiences. We spend some time talking about aspects of Dogs in the Vineyard, In a Wicked Age…, and Poison’d, as well as cover some of his basic design philosophies. Unfortunately our first attempt to conduct this interview met with some nasty technical difficulties. There are a couple references to the fact that this is the 2nd attempt, but we only got about 10 minutes in, so no worries, you didn’t miss anything. This interview was great fun, and we can’t wait to have Vincent on again to talk about abandoning games!

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The Walking Eye Interview 7: Luke Crane

Posted in Interview, Mouse Guard, Non-Actual Play, RPG Only on July 18th, 2009 by Kevin Weiser

The Walking Eye crew has a sit-down with the illustrious Luke Crane to discuss his games and gaming habits. We cover a fair bit of ground: a bit of rules theory, production strategy and the “unique challenges” that come with working with a licensed franchise. All in all this interview was a total blast and we look forward to a chance to do it again!

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Bumpers and Promos

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The Walking Eye Interview 2: Robert Bohl

Posted in Interview, Misspent Youth, Non-Actual Play, RPG Only on March 14th, 2009 by Kevin Weiser

Our exploration of Misspent Youth comes to a close as we sit down to discuss the game with it’s designer Rob Bohl. We learned a lot from playing MY and had a great time talking about it with Rob. The conversation meanders through a variety of topics, from a basic overview of the game, to difficulties we had, changes that will be in the final version, and a very entertaining debate between Brandon and Rob about the role of The Authority. We extend our thanks to Rob for  giving us the opportunity to play his game and discuss it with us.

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