GenCon 2010 Recordings: Luke Crane and Jared Sorensen: Game Design is Mind Control

Kevin and Jen got the chance to hear Luke and Jared’s GenCon panel on the fundamentals of game design. It was a very interesting and entertaining discussion. Many thanks to Sorencrane for letting us record it for them! Hope you all enjoy it.

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13 Responses to “GenCon 2010 Recordings: Luke Crane and Jared Sorensen: Game Design is Mind Control”

  1. Sorensen/Crane › Game Design is Mind Control Says:

    […] seminar, Game Design is Mind Control. And even if you weren’t there, you can listen to it here. This was written by admin. Posted on Wednesday, August 11, 2010, at 12:37 pm. Filed under […]

  2. brian Says:

    Interesting listen.
    I have a question: At one point Luke makes mention of a game he designed in which PCs don’t get to go shopping; they start in the middle of the action. This does not appear to describe any of his games I’m familiar with. Do you know what game he was talking about?

  3. Kevin Weiser Says:

    Brian,

    He was referring to Mouse Guard. The GM on his turn is supposed to throw an obstacle at the players right away. No prep time! No lollygagging!

  4. Reynaldo Raffa Says:

    Intriguing article, i am glad to have found this while searching on bing. Absolutely will bookmark.

  5. Trying to not suck at game design | rules as written Says:

    […] I listened to an episode of The Walking Eye podcast that consisted of a recorded panel put on by Jared Sorensen and Luke Crane at GenCon 2010, as well […]

  6. The Walking Eye Podcast » Blog Archive » Round-table 3: Drifting the Rules Says:

    […] Game Design is Mind Control […]

  7. 3/28/2011-Mark well upon my lance, It bounces whilst I dance « phlophouse Says:

    […] http://www.thewalkingeye.com/?p=874 […]

  8. Sommerlandet Fastaval – en rejserapport fra 2011 « Stemmen fra ådalen Says:

    […] og Jared, men har ikke lige fundet en måde at få lagt filen op på. Alternativt kan man lytte til denne optagelse fra GenCon om samme emne. Hvis nogen af jer, der snakkede med Jared, hørte om hans ærgrelser over et interview, hvor […]

  9. Piece of Piece of Work | Transneptune Games Says:

    […] a mechanical incentive to ask these questions is just the sort of mind-control we […]

  10. In Soviet Russia, game plays you! « Instagib Says:

    […] not saying that games should be designed differently, because I’m not sure they should. Game design is, after all, mind control… Which is a good thing, […]

  11. Tons de Cinza #03 – Pra Que Diabos Servem as Regras nos RPGs? | Área Cinza Says:

    […] Gravação do seminário Game Design is Mind Control de Luke Crane e Jared Sorensen durante a GenCon… […]

  12. PC GAMES Says:

    PC GAMES…

    […]The Walking Eye Podcast » Blog Archive » GenCon 2010 Recordings: Luke Crane and Jared Sorensen: Game Design is Mind Control[…]…

  13. Forging Motivation: Game Design Is Mind Control | Eudaimonaic Laughter Says:

    […] (Game Design is Mind Control was the title of a talk given by Luke Crane; one of the best things on the internet about game design this side of Mark Rosewater’s blog on Magic the Gathering). […]

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