Vincent Baker Interview: Apocalypse World

Posted in Apocalypse World, Interview, Non-Actual Play, RPG Only on April 4th, 2011 by Kevin Weiser

Kevin and Troll sit down with D. Vincent Baker to discuss some of the nitty gritty of Apocalypse World. We talk a fair bit about the philosophy behind Moves, and the inspirations for Apocalypse World. A small note on the audio quality: Vincent’s microphone seems a bit unreliable, so some parts of the interview were very quiet. Kevin tried to amplify and salvage it as best he could, but the result might be a bit annoying in some parts. Apologies for that. It might be best to listen to this interview w/ headphones.

Relevant Links

Crunchy Bits

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Paul Tevis Interview

Posted in A Penny for My Thoughts, Interview, Non-Actual Play, RPG Only on December 8th, 2010 by Kevin Weiser

Jen and Kevin sit down and have a brief chat with Paul Tevis about their recent experience with his award winning game: A Penny For My Thoughts. Paul talks about his experience with improv, how Penny came to be, and what his future plans are.

Relevant Links

Crunchy Bits!

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Daniel Solis Interview

Posted in GenCon, Interview, Non-Actual Play on September 19th, 2010 by Kevin Weiser

Jen got a chance to sit down with Daniel Solis about his wildly successful new game Happy Birthday, Robot! at GenCon 2010. Check it out:

Tags: , , ,

GenCon 2010 Recordings: Luke Crane and Jared Sorensen: Game Design is Mind Control

Posted in Discussions, GenCon, Non-Actual Play, RPG Only on August 10th, 2010 by Kevin Weiser

Kevin and Jen got the chance to hear Luke and Jared’s GenCon panel on the fundamentals of game design. It was a very interesting and entertaining discussion. Many thanks to Sorencrane for letting us record it for them! Hope you all enjoy it.

Relevant Links

Crunchy Bits!

Tags: , , ,

Interview 13: Vincent Baker

Posted in Dogs in the Vineyard, In a Wicked Age, Interview, Non-Actual Play, Poison'd, RPG Only on April 17th, 2010 by Kevin Weiser

After running three of his games back-to-back-to-back, we were pretty excited to sit down with D. Vincent Baker to chat about our experiences. We spend some time talking about aspects of Dogs in the Vineyard, In a Wicked Age…, and Poison’d, as well as cover some of his basic design philosophies. Unfortunately our first attempt to conduct this interview met with some nasty technical difficulties. There are a couple references to the fact that this is the 2nd attempt, but we only got about 10 minutes in, so no worries, you didn’t miss anything. This interview was great fun, and we can’t wait to have Vincent on again to talk about abandoning games!

Relevant Links

Crunchy Bits!

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

The Walking Eye Episode 13: GenCon Recap

Posted in Discussions, Non-Actual Play, RPG Only on August 29th, 2009 by Kevin Weiser

Kevin sits down with CJ to regale him with tales of his exploits at GenCon. There are several games explained, and a fuzzy recollection of Kevin’s booze-soaked Saturday adventures at the Podcasters Meet and Greet.

Relevant Links

Crunchy Bits!

Promos and Bumpers:

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,