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	<title>The Walking Eye Podcast</title>
	<link>http://www.thewalkingeye.com</link>
	<description>Play, Review, Interview</description>
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		<title>Comics Cast #9: July 2010</title>
		<description><![CDATA[Neither rain, nor sleet, nor dark of night, will keep us from reviewing our favorite comics. Well, maybe rain. Also moving, vacations, major flooding, broken water distribution systems, contaminated water distribution systems, family reunions, and skipping town to see Rush. But once you get all that out of the way, you get the long-missing July [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=914</link>
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		<title>Dresden Files Actual Play Session 1</title>
		<description><![CDATA[After a month and a half of cons, vacations, natural disasters and technical difficulties, we finally get a chance to sit down and play us some Dresden Files RPG by Evil Hat. This first session is our second try at city creation. The first time we decided on Anchorage, AK, and this time around we [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=905</link>
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		<title>Discussion Episode 23: LARP Follow-up Part 1</title>
		<description><![CDATA[The madness of August has passed, so we&#8217;ve finally gotten the chance to edit and put up our follow-up discussion about Jen&#8217;s LARP experience. Kevin and Jen are joined by Clyde Rhoer of Theory from the Closet and Jim Ryan from The Great Debate to discuss some of the finer points of our previous episode. Clyde brings [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=899</link>
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		<title>Discussion Episode 22: GenCon 2010 Wrap Up</title>
		<description><![CDATA[Jen and Kevin regale Brandon and CJ with many the tales of drunken debauchery and gaming that was GenCon 2010. This was Jen&#8217;s first GenCon, Kevin&#8217;s second, and both had a pretty amazing time. Many cool people were met, and awesome games were played. If this doesn&#8217;t sell you on GenCon next year, I don&#8217;t [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=886</link>
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		<title>The Walking Eye Video Channel!</title>
		<description><![CDATA[Jen took a camera with her to GenCon this year, and boy howdy did she ever make use of it. We&#8217;ll be posting TONS of little videos over the next few weeks.  The big release, though, was One Cool Thing I Saw At GenCon, a tradition started by Jason Morningstar. Behold! Here&#8217;s a link for [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=882</link>
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		<title>GenCon 2010 Recordings: Luke Crane and Jared Sorensen: Game Design is Mind Control</title>
		<description><![CDATA[Kevin and Jen got the chance to hear Luke and Jared&#8217;s GenCon panel on the fundamentals of game design. It was a very interesting and entertaining discussion. Many thanks to Sorencrane for letting us record it for them! Hope you all enjoy it. Relevant Links Luke&#8217;s Games Jared&#8217;s Games Storygames Wolfenstein 3D Rage Quit Dollar Auction Starcraft Fog [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=874</link>
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		<title>Discussion Episode 21: Abandoning Games Round-table</title>
		<description><![CDATA[During our interview with Vincent Baker, he agreed to tell us about a secret project in exchange for a promise to have him back on to discuss the topic of abandoning games. With GenCon right around the corner, this seemed like a great time to hold up our end of the bargain. We grabbed two [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=867</link>
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		<title>Comics Cast #8: June 2010</title>
		<description><![CDATA[In a marathon session, CJ and Dan find the Heroic Age unfolding in a quartet of Avengers Books, while big numbers bring big changes to some of DC&#8217;s major characters. Comics discussed: Superman #700 Wonder Woman #600 SHIELD #2 Secret Warriors #17 Invincible #72, 73 Captain America #606 Legion of Super-Heroes #2 Adventure Comics #12 [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=864</link>
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		<title>Interview 14: Jared Sorensen</title>
		<description><![CDATA[After a few speedbumps we were finally able to get together with Jared Sorensen to discuss our experiences with FreeMarket. The original plan was to interview both Jared and Luke, but sadly  due to some technical difficulties Luke could not join us. Things ended up working out really well, though, as CJ and Kevin got [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=854</link>
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		<title>Coming soon! A follow up LARP episode.</title>
		<description><![CDATA[There&#8217;s been quite a response to Jen&#8217;s LARP episode! We&#8217;d like to thank everybody for the exciting and informative conversation that&#8217;s going on in the comments. There&#8217;s been a lot of great feedback, and we certainly feel a follow up episode is in order. We&#8217;re not sure exactly what form that episode will take just [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=843</link>
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		<title>Discussion Episode 20: Jen’s LARP Experience</title>
		<description><![CDATA[It is with great pleasure that we welcome Jen back to the podcast! She&#8217;s been away due to a scheduling conflict, and for the past few months has been exploring the wild and woolly world of White Wolf Live Action Roleplay. She sits down with Kevin, Brandon, and CJ to discuss her feelings on the Camarilla [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=837</link>
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		<title>Crane &amp; Sorensen Interview Postponed</title>
		<description><![CDATA[We ran into some serious technical difficulties last night while trying to interview Luke &#38; Jared. It was very frustrating. Worse still, this is Con season and there&#8217;s a major holiday coming up, we&#8217;re not sure when a reschedule will be possible. Follow us on Twitter or Facebook for updates.]]></description>
		<link>http://www.thewalkingeye.com/?p=832</link>
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		<title>Discussion Episode 19: FreeMarket Review</title>
		<description><![CDATA[Turns out we had a lot to say about Jared Sorensen and Luke Crane&#8217;s FreeMarket. This is our longest review yet, clocking in at a full 90 minutes.  This game was certainly a challenge for us, and we spend quite a bit of time breaking down our impressions and problems we had with the game. [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=820</link>
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		<title>Comics Cast #7: May 2010</title>
		<description><![CDATA[The Heroic Age begins, and several years of Superman stories conclude! It&#8217;s a month so action-packed it destroys two entire worlds! Plus, CJ has his most expensive Free Comic Book Day ever! Comics discussed: FCBD Impulse Buy: Impulse War of the Supermen #0-4 Adventure Comics #11 Siege #4 Dark Avengers #16 New Avengers Finale Siege [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=812</link>
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		<title>FreeMarket Actual Play Session 4 Finale</title>
		<description><![CDATA[Our time on the Cassini-Huygens Orbital Intrasystem Relay Station comes to a close. We wrap up our contract with People&#8217;s Energy Corporation, discover some interesting tidbits about Syntax_Error&#8217;s family. Derek Blaze re-establishes his reputation in a rather unorthodox way, and Muse gets creeped out.  To cap things off, we demonstrate a Tier Challenge, and put The Report up for [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=807</link>
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		<title>FreeMarket Actual Play Session 3</title>
		<description><![CDATA[We continue our adventures on FreeMarket Station after a one-week hiatus. Due to a pretty big flub on Kevin&#8217;s part, the previous session was not fit to air. We discuss a bit of what happened in that session, how that mistake affected play, and some of our thoughts on the card system of FreeMarket. This session [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=801</link>
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		<title>Comics Cast #6: April 2010</title>
		<description><![CDATA[Brainiac! Nick Fury! The Flash! Leonardo da Vinci! No, seriously, Leonardo da Vinci! April&#8217;s comics cast is full of endings and beginnings. Comics discussed: Last Stand of New Krypton #2 Adventure Comics #10 Supergirl #52 Superman #699 Last Stand of New Krypton #3 New Avengers #64 The Brave and the Bold #33 Siege: Secret Warriors [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=798</link>
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		<title>FreeMarket Actual Play Session 2</title>
		<description><![CDATA[Session two kicks off with a Thin Slicing challenge to rid the group&#8217;s MRCZ area of an annoying rock band, and from there CJ, Dan, and Brandon launch into a negotiation with a local MRCZ to test out some new technology for them.  We spend some time getting used to the nuances of the challenge system, and [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=790</link>
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		<title>FreeMarket Actual Play Session 1</title>
		<description><![CDATA[Transhumanism has been an interest of mine for quite some time, so I was pretty excited to get a chance to run through Luke Crane and Jared Sorenson&#8217;s FreeMarket. This session covers a the basic themes and focus of the game, and character creation. Relevant Links FreeMarket Home Page Rapture &#8211; Bioshock LaGrange Point Clade [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=775</link>
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		<title>Comics Cast #5: Blackest Night</title>
		<description><![CDATA[DC&#8217;s Blackest Night is over, and Dan and CJ celebrate with a far-ranging discussion of the final issues. We also ponder the meaning of the series as a whole, and wonder what threads will go forward as we enter the Brightest Day. Comics discussed: Green Lantern #52 Blackest Night #8 Crunchy Bits! The Walking Eye [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=778</link>
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		<title>Comics Cast #4: March</title>
		<description><![CDATA[Siege continues and Last Stand of New Krypton stampedes across the month. CJ and Dan rant and rave about March&#8217;s comics. And watch out for our Blackest Night Grand Finale Special, coming soon! Comics discussed: Adventure Comics #8 Last Stand of New Krypton #1 Supergirl #51 Superman #698 Adventure Comics #9 Secret Warriors #14 Brave [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=769</link>
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		<title>Interview 13: Vincent Baker</title>
		<description><![CDATA[After running three of his games back-to-back-to-back, we were pretty excited to sit down with D. Vincent Baker to chat about our experiences. We spend some time talking about aspects of Dogs in the Vineyard, In a Wicked Age&#8230;, and Poison&#8217;d, as well as cover some of his basic design philosophies. Unfortunately our first attempt to [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=754</link>
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		<title>Interview 12: Willow Palecek</title>
		<description><![CDATA[Kevin sits down with Willow Palecek, writer of Escape from Tentacle City, Winner of the 2008 Game Chef Golden Katana that Shoots Smaller Katanas Award for Game That Looks Like it Was the Most Fun to Write. We talk about the core mechanics of the game, as well as what message, or lessons, could be [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=742</link>
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		<title>Discussion Episode 18: Poison&#8217;d Review</title>
		<description><![CDATA[Dan, CJ, Kevin, and Brandon sit around for a bit and discuss their thoughts on the most piratey of RPG&#8217;s: D. Vincent Baker&#8217;s Poison&#8217;d. We discuss the basics of character creation, conflict mechanics, and how play works out. To be succinct, it&#8217;s nasty, brutish, and short. Good stuff! Relevant Links Vincent Baker&#8217;s Blog Poison&#8217;d D&#38;D Word Cloud [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=733</link>
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		<title>Poison&#8217;d Actual Play Session 3 Finale</title>
		<description><![CDATA[Things were looking up for our nefarious crew of the Dagger when we left off last session. That doesn&#8217;t last long. This session is an impressive display of bad rolls making the situation worse with every turn. Give a listen and see how Poison&#8217;d lives up to it&#8217;s moniker of &#8220;Reservoir Dogs on a Boat.&#8221; Relevant [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=728</link>
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		<title>Discussion Episode 17: Player &amp; GM Authority</title>
		<description><![CDATA[The crew sits down to discuss the big issue we&#8217;ve been avoiding for the entire time this podcast has been around: Player and GM Authority. We break down the different kinds of authority and cite examples of how different games use them. Then we discuss how the traditional model of authority (most of it being [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=722</link>
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		<title>Comics Cast #3: February</title>
		<description><![CDATA[The Walking Eye Comics Cast returns &#8211; and this time it&#8217;s almost current! CJ and Dan discuss Blackest Night, Siege, and other highlights of their comics reading. Comics discussed: Siege #2 New Avengers #62 Dark Avengers #14 Superman #697 Adventure Comics #7 Captain America #603 Secret Warriors #13 The Flash: Rebirth #6 Blackest Night: The [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=719</link>
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		<title>Poison&#8217;d Actual Play Session 2</title>
		<description><![CDATA[The crew of the Pirate ship the Dagger beaches itself upon Isla Luna to gather much needed water and supplies. Murmurs of discontent can be heard rippling through the crew, as Isla Luna is well known for being the home of a powerful witch. What&#8217;s the worst that could happen? Word to the wise: this [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=709</link>
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		<title>Poison&#8217;d Actual Play Session 1</title>
		<description><![CDATA[Kevin, CJ, Dan, and Brandon sit down for our third and final D. Vincent Baker game: Poison&#8217;d: A Pirate RPG. This session covers the creation of our individual pirates, as well as the crew and specifics of our pirate ship. We do just a tad of roleplaying at the end to get a feel for [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=666</link>
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		<title>Comics Cast #2: January (part 2)</title>
		<description><![CDATA[The Walking Eye Comics continues! Dan and CJ conclude their discussion of January releases with a focus on big event books from Marvel Comics. Comics discussed: Adventure Comics #6 Captain America Reborn #6 Captain America: Who Will Wield the Shield? Captain America #602 The Brave and the Bold #31 Dark Avengers #13 New Avengers #61 [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=693</link>
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		<title>Comics Cast #1: January (part 1)</title>
		<description><![CDATA[A new experiment from The Walking Eye!  Since we usually record on Wednesday evenings, our warmup conversation usually focuses on the week&#8217;s new comic books.  The Walking Eye Comics Cast features Dan and CJ discussing, and occasionally ranting, about January&#8217;s comic releases. Comics discussed: Blackest Night #6 Green Lantern #50 Blackest Night: The Flash #2 [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=670</link>
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		<title>Interview 11: Ron Edwards (Part Two)</title>
		<description><![CDATA[Here&#8217;s the 2nd half of Kevin&#8217;s interview with Ron Edwards.  In it we discuss the necessary skills and attitudes for approaching gaming, a breakdown of some of Kevin&#8217;s prior difficulties with Sorcerer, and finally some discussion on what The Forge is all about. Kevin does a fantastic job of sticking his foot in his mouth [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=655</link>
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		<title>Interview 10: Ron Edwards (Part One)</title>
		<description><![CDATA[While Kevin was over in Chicago to hang out with the Jank Cast he got a chance to sit down with Ron Edwards for an hour or three.  I&#8217;ve broken the interview down into two parts for ease of consumption. In this first part, we talk a bit about his inspirations for his new game [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=637</link>
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		<title>Discussion Episode 16: Dogs in the Vineyard Review</title>
		<description><![CDATA[Our review of “Vincent Baker’s Concentrated Awesome” aka Dogs in the Vineyard. We sit down to discuss the dice mechanics, moral ambiguity, and how advancement is inextricably tied into not only changes to your character, but also the damage model. Also, Brandon’s still not over his fear of cows. Relevant Links Dogs in the Vineyard [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=630</link>
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		<title>Interview 9: Ryan Macklin and Leonard Balsera on the Dresden Files RPG</title>
		<description><![CDATA[Due to some lucky circumstances, I managed to land an interview earlier this week with Ryan Macklin and Lenny Balsera. This was a serendipitous event, as Evil Hat had just released their official press release announcing the release date and info about the Dresden Files RPG. I sit down with these two and BS about [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=624</link>
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		<title>Dogs in the Vineyard Actual Play Session 3 Finale</title>
		<description><![CDATA[Dogs in the Vineyard wraps up with the small ranching town of King&#8217;s Crossing. The players experiment with taking on conflicts solo, and finds some pretty serious challenges facing their characters. The defeats culminate with a very tense final showdown! Unfortunately this is our last session of Dogs. We had a pretty rough three months [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=608</link>
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		<title>Dogs in the Vineyard Actual Play Session 2</title>
		<description><![CDATA[And here we have our first full town for D. Vincent Baker&#8217;s Dog&#8217;s in the Vineyard. The gang learns a few good lessons this session. Namely, there&#8217;s pretty much no stopping a group of Dogs when they team up, and no matter how bad you don&#8217;t want your cousin to be a Sorcerer, sometimes you [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=598</link>
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		<title>Mutants and Masterminds Christmas Special</title>
		<description><![CDATA[Although we&#8217;ve had terrible luck getting people together for gaming these past couple months, we did manage to get some time to sit down for an awesome 1-shot of Mutants and Masterminds. Join Claws, Jaquelin Frost, and The Grinch as they save Christmas from a reanimated Hitler (from Mars!) and the vile Corporate Crusader. Relevant [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=594</link>
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		<title>Dogs in the Vineyard Actual Play Session 1</title>
		<description><![CDATA[Everyone here at The Walking Eye has been champing at the bit to finally get some sweet, sweet Dogs in the Vineyard action. It marks the half way point of or Vincent Baker Marathon (the final chapter will be Poison&#8216;d) and it&#8217;s been an absolute blast. In this first session we handle character creation and [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=589</link>
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		<title>Dread Actual Play</title>
		<description><![CDATA[Just in time for Halloween comes our actual play of one of my all time favorite horror RPG&#8217;s: Dread, by Epidiah Ravachol. Dread uses Jenga for all it&#8217;s conflict resolution, which really ramps up the tension. Joining us this session is our good buddy Troll, who&#8217;s right fond of horror RPGs. Relevant Links Dread Epidiah&#8217;s [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=584</link>
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		<title>Discussion Episode 15: In A Wicked Age&#8230; Review</title>
		<description><![CDATA[The gang spends a good 45 minutes ranting and raving about how awesome In A Wicked Age&#8230; is. Relevant Links Lumpley Games In a Wicked Age&#8230; Sword And Sorcery Tanith Lee Jack Vance Robert E Howard Iron Age Marvel Comics Conan Lumpley Games Oracle Generator Misspent Youth Duel of Wits Emily Care Boss Mouse Guard [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=580</link>
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		<title>In a Wicked Age Actual Play Session 4</title>
		<description><![CDATA[Brandon takes over as GM for our final session of Vincent Baker&#8217;s In A Wicked Age&#8230; We made a distinct attempt at going for non-violent conflicts this time around, and it worked out pretty well. This session focused around a nomadic remnants of the Uesirans coming to a holy site for their coming of age [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=556</link>
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		<title>In a Wicked Age Actual Play Session 3</title>
		<description><![CDATA[CJ takes the reins as GM this round and much fun was had by all. By this session we&#8217;re all pretty comfortable with the rules and conflict flows quickly and freely. This session would prove to be Brandon&#8217;s day, as his now-corrupted character from last session wrecks an impressive swath of havoc and madness across [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=546</link>
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		<title>In a Wicked Age Actual Play Session 2</title>
		<description><![CDATA[Unfortunately we had a bit of a technical failure when we recorded our &#8220;real&#8221; session 2. Only an hour or so was saved, so in actuality this is session 3. Fortunately the serial nature of In a Wicked Age stories gave us some considerable leeway. There shouldn&#8217;t be any problem picking up with the narrative [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=536</link>
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		<title>In a Wicked Age Actual Play Session 1</title>
		<description><![CDATA[We&#8217;ve all been champing at the bit to dig into Vincent Baker&#8217;s games, and due to its popularity as a one-shot party game, the crew decided to go with In a Wicked Age first.  These sessions were an absolute blast, and everyone came away a pretty big fan. For IAWA, we changed up our format [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=528</link>
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		<title>The Walking Eye Episode 14: Not Roleplaying in Roleplaying Games</title>
		<description><![CDATA[Kevin gathered up Shaun Hayworth from This Modern Death and Robert Bohl from the Independent Insurgency to talk about how much roleplaying is done in a usual session. Rob had recently been listening to some podcasts that seemed to at time discourage roleplaying in some situations, and that surprised and baffled him.  He started a [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=523</link>
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		<title>The Walking Eye Episode 13: GenCon Recap</title>
		<description><![CDATA[Kevin sits down with CJ to regale him with tales of his exploits at GenCon. There are several games explained, and a fuzzy recollection of Kevin&#8217;s booze-soaked Saturday adventures at the Podcasters Meet and Greet. Relevant Links Bear Swarm Podgecast Trapcast Brilliant Gamologists Action Castle Do You Worship Cthulhu / Mafia/Are you a Werewolf Rob [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=518</link>
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		<title>The Walking Eye Episode 12: Post Blazing Rose Discussion</title>
		<description><![CDATA[Kevin, Misha, Sabe and Jason talk about their experiences with Blazing Rose.  It was the first GMless game for Misha and Jason, and we discuss how it resulted in a different play experience for them. The conversation then continues on to many differences between traditional and story games, and wraps with a bit of talk [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=513</link>
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		<title>Blazing Rose Actual Play</title>
		<description><![CDATA[I met Edward &#8220;Sabe&#8221; Jones at Forge Midwest 2009, and we&#8217;ve kept in touch ever since. A few weeks back he was in town and we sat down to play his game Blazing Rose: A game of romantic rivalry. Joining us is Sabe&#8217;s girlfriend Misha and fellow local podcaster Jason Grabau from Diagonally Through the [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=503</link>
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		<title>New RSS Feeds</title>
		<description><![CDATA[A couple weeks ago we switched from wordpress.com to wordpress.org. This means we have a lot more flexibility with what kinds of features we can have on the site. Behold our new on-site media player! Marvel at our multiple RSS feeds! On that note, some of you may need to change your RSS feed in [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=500</link>
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		<title>Forge Midwest 2009: Interview with Willow Palacek</title>
		<description><![CDATA[Our final interview from the heady days of Forge Midwest 2009 is a brief interview with Willow Palecek, Forge Midwest organizer and designer of the FATE-based RPG Awesome Adventures. We talk with Willow about why she made Awesome Adventures, how she got into roleplaying, and how Forge Midwest came to be in Madison instead of [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=495</link>
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		<title>The Walking Eye Episode 11: Secrets</title>
		<description><![CDATA[Kevin, Dan, and CJ discuss how secrets can be used in a game. We discuss the different kinds of secrets: Short Term, Long Term, Open, and Closed, as well as how each can be a boon or a bane to your game. Relevant Links Guy Fawkes Monte Cook&#8217;s Arcana Evolved (referred to as &#8220;The AE [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=489</link>
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		<title>The Walking Eye Interview 7: Luke Crane</title>
		<description><![CDATA[The Walking Eye crew has a sit-down with the illustrious Luke Crane to discuss his games and gaming habits. We cover a fair bit of ground: a bit of rules theory, production strategy and the &#8220;unique challenges&#8221; that come with working with a licensed franchise. All in all this interview was a total blast and [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=483</link>
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		<title>Discussion Episode 10: Mouse Guard Review</title>
		<description><![CDATA[Brandon, Dan, CJ, and Kevin talk about our very enjoyable experience with Mouse Guard by Luke Crane and David Peterson. Be warned, we&#8217;re all pretty die-hard Burning Wheel fanboys, so there&#8217;s a fair amount of gushing in this review. We break down the basic structure of the game, how it differs from previous Burning games, [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=478</link>
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		<title>Mouse Guard Actual Play Session 4 Finale</title>
		<description><![CDATA[The bright and beautiful days of summer come and go in the Mouse Territories, and our Patrol finds itself in a warm and dry Autumn.  It seems as if it&#8217;s going to be a relatively quiet year when a tenderpaw brings dire news from Sprucetuck. The great city of sciencemice is besieged by ants! Our [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=471</link>
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		<title>Mouse Guard Actual Play Session 3</title>
		<description><![CDATA[CJ, Jen, Dan, and Brandon now have a dozen outcast bandit widows and children to deal with.  Jonathan, Daewn&#8217;s fiance knows of friends and family back in Copperwood and humbly asks the Guardmice to escort the outcasts there. Along the way the simmering resentment from the recently widowed mice comes to a boil! Roles Kevin [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=463</link>
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	<item>
		<title>Mouse Guard Actual Play Session 2</title>
		<description><![CDATA[CJ, Jen, Dan, and Brandon set out from Lockhaven with their first mission of the season:  Deliver the mail to Wildseed, Darkwater, Port Sumac, and finally Wolfpointe. Things go fairly well for the Patrol, but near the end some challenging ethical decisions spring up. Roles Kevin is the GM. Dan plays Conner Greenleaf. Rank: Guard [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=422</link>
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		<title>Mouse Guard Actual Play Session 1</title>
		<description><![CDATA[I distinctly remember sending out an email to Dan, CJ, Brandon, and Jen a bit before Christmas that after reading the Luke Crane and David Peterson&#8217;s Mouse Guard PDF, we needed to bump it into the schedule as soon as possible. “As soon as possible” ended up being May, but we were no less eager [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=409</link>
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		<title>The Walking Eye Interview 6: Gregor Hutton</title>
		<description><![CDATA[After a few scheduling SNAFU&#8217;s, we finally get a chance to sit down with Gregor and discuss our experiences with his game 3:16: Carnage Amongst the Stars. The conversation hits a lot of topics, from his gaming history, to design decisions behind 3:16, to what to do with NFA, and finally, which of his games [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=397</link>
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		<title>Discussion Episode 9: 3:16 Review</title>
		<description><![CDATA[The crew gathers &#8217;round the baleful gaze of The Walking Eye to discuss their experiences with Gregor Hutton&#8217;s 3:16: Carnage Amongst the Stars.  For the most part, every had glowing praise for the game. Jen wasn&#8217;t feeling it as much as the rest, and a good chunk of the discussion is devoted to both what [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=384</link>
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	<item>
		<title>3:16 Actual Play Session 3 Finale</title>
		<description><![CDATA[Session 3 of 3:16 brings our campaign to a close with a daring assault on the villainous alien home world of Goya. Brutal urban fighting culminates with Miller calling down an orbital bombardment for a whopping 949 kills!  This session was an absolute blast and is probably the best example of what 3:16 play should [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=367</link>
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		<title>Forge Midwest 2009 After-Action Report</title>
		<description><![CDATA[Before our third session of 3:16: Carnage Amongst the Stars, Jen and Kevin regale the rest of the group with their experiences at Forge Midwest 2009. We met a lot of cool people and played a lot of great games. This episode has a fair amount of info about a few of the games we [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=353</link>
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		<title>3:16 Actual Play Session 2</title>
		<description><![CDATA[Session 2 of 3:16 has the troopers assaulting the ice planet of Bosch to investigate the mysterious alien virus defeated last session. Their search leads them to the icy ruins of an ancient civilization and the terrifying creatures who now inhabit the ominous city. This session moves at a good clip, we all had fun [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=359</link>
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		<title>Burning Empires &#8211; Fires Over Omac Actual Play</title>
		<description><![CDATA[A little while back Jen invited her old DM from back in the day to come up and join us. He was curious to see what all these newfangled storygames were all about, so we decided to run the con scenario for Burning Empires: Fires Over Omac.  Kevin was GM, and the players were Jen, [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=347</link>
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		<title>Forge Midwest 2009: Tim Koppang Interview</title>
		<description><![CDATA[In early April Jen and I took a road trip up to Forge Midwest 2009 in beautiful Madison, Wisconsin. We played a lot of games and met a lot of cool people, expect a fair amount of content related to that in the upcoming weeks. One of the high points was a chance to play [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=332</link>
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		<title>3:16 Actual Play Session 1</title>
		<description><![CDATA[Things kick off for 3:16: Carnage Amongst The Stars by Gregor Hutton with an attack on the Terran Asteroid Belt. The 3rd Army of the 16th Brigade sprung into action and quickly purged the mysterious alien virus from the computer core. In fact, pretty much everything was purged in a 5,000 mile radius. The whole [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=322</link>
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		<title>The Walking Eye Interview 4: Clyde Rhoer</title>
		<description><![CDATA[Note:The first post of the interview didn&#8217;t get picked up on iTunes properly and was linking to the Discussion instead of the interview so I am reposting in an attempt to correct the issue. Keeping with our format of play, discuss and interview, Kevin and Jen Interview Clyde Rhoer the creator of Silence Keeps Me [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=310</link>
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		<title>Silence Keeps Me a Victim, Discussion</title>
		<description><![CDATA[After playing Silence Keeps Me a Victim, Kevin and Jen have a somewhat heated conversation about the game and the topics is deals with. Crunchy Bits! Discussion: 34 Minutes Music by Oh Possum]]></description>
		<link>http://www.thewalkingeye.com/?p=277</link>
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		<title>Silence Keeps Me a Victim, Actual Play</title>
		<description><![CDATA[Kevin and Jen play Silence Keeps me a Victim by Theory from the Closet&#8216;s Clyde Rhoer. It&#8217;s a pretty intense two person game designed by Clyde as a way to work through a history of childhood molestation. In the game the players assume the roles of &#8220;Advocate&#8221; and &#8220;Guide&#8221; for the child in the story; [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=262</link>
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		<title>The Walking Eye Interview 3: Monte Cook</title>
		<description><![CDATA[Our normal format is play game, review game, interview designer. But when we heard Monte Cook had posted on his blog asking about RPG related podcasts, we knew this was too good a chance to pass up. Besides, we&#8217;d played 3.0 D&#38;D for years, followed by a full campaign of Arcana Evolved, and our final [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=234</link>
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		<title>The Walking Eye Interview 2: Robert Bohl</title>
		<description><![CDATA[Our exploration of Misspent Youth comes to a close as we sit down to discuss the game with it&#8217;s designer Rob Bohl. We learned a lot from playing MY and had a great time talking about it with Rob. The conversation meanders through a variety of topics, from a basic overview of the game, to [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=197</link>
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		<title>Discussion Episode 6: Misspent Youth Review</title>
		<description><![CDATA[Kevin, CJ, Dan, Jen, and Brandon discuss their recently completed run of Rob Bohl&#8217;s Misspent Youth. We break down the basic mechanics of the game, debate on a few of the changes planned for the final version, and deliver a final verdict; irrevocably shattering Rob&#8217;s fragile ego. Just kidding! We loved it and think everybody [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=179</link>
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		<title>Misspent Youth Session 4 Finale</title>
		<description><![CDATA[Kevin, Jen, CJ, Dan, and Brandon bring the Misspent Youth story arc to a thrilling conclusion! The cat is out of the bag now that we&#8217;ve organized a world-wide school riot and The Company isn&#8217;t pulling punches anymore. This session is structured slightly different then the previous ones, as we used the designer Rob Bohl&#8217;s [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=172</link>
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	<item>
		<title>Misspent Youth Actual Play Session 3</title>
		<description><![CDATA[Kevin, CJ, Dan, Jen, and Brandon gather for or second play session of Misspent Youth. This session was a TON of fun, and we definitely have a much stronger grasp of the 7 scene structure. My only wish is we could have gotten Another Brick In The Wall by Pink Floyd as our theme song. [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=157</link>
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		<title>Misspent Youth Actual Play Session 2</title>
		<description><![CDATA[CJ, Dan, Kevin, Jen, and Brandon sit down for session 2 of the Misspent Youth ashcan. This is actually our second attempt, as last week we came together but due to time constraints and bad moods, not much was accomplished. This time things went swimmingly, however. We had a lot of fun once things got [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=150</link>
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		<title>The Walking Eye Podcast Interview 1: Fred Hicks</title>
		<description><![CDATA[Dan, CJ, and Kevin sit down with Fred Hicks, chief bearer of the Evil Hat. Our talk runs the gamut from our experiences with Don&#8217;t Rest Your Head, to how things are at the Indie Press Revolution, and then finally a bit of talk about the Dresden Files. We had a great time talking to [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=143</link>
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		<title>Misspent Youth Actual Play Session 1</title>
		<description><![CDATA[Kevin, Brandon, Dan, CJ, and Jen sink their teeth into the ashcan of Misspent Youth by Rob Bohl. This session covers character creation, setting creation, and Authority creation. It&#8217;s our first real attempt at collaborative setting creation, though a few of us have some experience with Burning Empires&#8216;  World Burner. I&#8217;m pretty pleased with the [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=124</link>
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		<title>The Walking Eye Podcast Episode 5: Don&#039;t Rest Your Head Review</title>
		<description><![CDATA[After a rough holiday season we finally managed to get together enough times to finish our run of Don&#8217;t Rest Your Head by Fred Hicks. Dan, Kevin, Jen, CJ, and Brandon sit down to work out our likes (which were many) and dislikes (which were few). A few relevant links: John Hagee Dread Trail of [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=89</link>
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		<title>Don&#039;t Rest Your Head Actual Play Session 3 Finale</title>
		<description><![CDATA[The 3rd session wraps up our run of Don&#8217;t Rest Your Head, and we had a great time with it. We manage to wrap the story up pretty nicely and everyone was definitely &#8220;on&#8221; this night. We decided to stop breaking up the audio files into chunks that can fit onto CD&#8217;s. If that annoys [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=84</link>
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		<title>Don&#039;t Rest Your Head Actual Play Session 2</title>
		<description><![CDATA[Our second session of Don&#8217;t Rest Your Head really hums. By now we had a strong grasp of the mechanics and started seeing some of the very intense situations that can result. Dan is the GM. Jen plays Samantha Hopkins, a stoner searching for The Perfect Drug. Kevin plays Trevor Anderson, the closeted douchebag frat [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=69</link>
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		<title>The Walking Eye Podcast Episode 4: Metagaming: Then and Now</title>
		<description><![CDATA[Kevin, CJ, and Dan (with a special summary by Brandon) sit down to discuss the age old problem of Metagaming. Specifically, how it doesn&#8217;t seem to be near the problem it once was, and in fact is a necessary component of many games. We break down many time honored claims leveled against the Metagame and [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=64</link>
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	<item>
		<title>Don&#039;t Rest Your Head Actual Play Session 1</title>
		<description><![CDATA[Real Life(tm) reared it&#8217;s ugly head the past few weeks and really put a cramp on our gaming schedules. Don&#8217;t Rest Your Head was supposed to be a two session Halloween Special. We did character creation the week before Halloween, and then couldn&#8217;t play again until the last week in November! Complications aside, DRYH is [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=67</link>
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		<title>The Walking Eye Podcast Episode 3: Social Conflict Mechanics or How I Learned to Stop Worrying and Love Mind Control</title>
		<description><![CDATA[This Episode was inspired by a rather heated argument I got into on the gaming news website Shacknews. It exemplifies the clash between traditional and hippy philosophies of game design. Kevin, Dan, CJ, and Brandon gather round to discuss the role of Social Conflict Mechanics in a game, how their views of it have changed, [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=57</link>
			</item>
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		<title>The Walking Eye Podcast Episode 2: Task, Intent, and Stake Setting</title>
		<description><![CDATA[Kevin, Dan, and CJ gather &#8217;round the balefull gaze of the Walking Eye this week to discuss some of the core components to Conflict Resolution: declaring Task and Intent, and then following that up with Stake Setting. What kinds of changes do these techniques bring to the table? How do they help and how can [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=55</link>
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		<title>The Walking Eye Podcast Episode 1: Grey Ranks Review</title>
		<description><![CDATA[Our first discussion episode! Kevin, Dan, Jen, and CJ gather &#8217;round The Walking Eye to discuss our recently completed run of The Grey Ranks by Jason Morningstar. It was an interesting and educational experience, one that we&#8217;d recommend to anyone. Crunchy Bits! Download Episode 1: 55 Minutes Intro and Outro music provided by Oh Possum.]]></description>
		<link>http://www.thewalkingeye.com/?p=52</link>
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		<title>Grey Ranks Double Feature!</title>
		<description><![CDATA[I managed to put some serious editing time in this weekend and have a lot of content to put out there. First off we have Session 3 of our Grey Ranks game. In this session, things really pick up the pace as two characters (Yankee and Xero played by Brandon and Dan respectively) are written [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=49</link>
			</item>
	<item>
		<title>Session 2 of Grey Ranks</title>
		<description><![CDATA[Session 2 Covers chapters 3 through 5. The end of Chapter 3 hums along quite nicely, and we were having fun throughout. Just one more session and we&#8217;ll have this tragic tale of tumultuous teenaged trama tied together! I make no apologies for my alliteration! Crunchy Bits! Full file (2 Hours 42 Min)]]></description>
		<link>http://www.thewalkingeye.com/?p=46</link>
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	<item>
		<title>Grey Ranks Session 1</title>
		<description><![CDATA[We start things of with a bang: Grey Ranks by Jason Morningstar. Overall I think the session went really well! My only real concern is we might not have framed appropriate scenes for the chapters we were on. As one player said &#8220;We&#8217;re somewhere right between Schindler&#8217;s List and Indiana Jones&#8221;. A game with this [...]]]></description>
		<link>http://www.thewalkingeye.com/?p=41</link>
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