Round-table 3: Drifting the Rules

Kevin sits down with Ryan Macklin, John Wick, and Eddy Webb to discuss the pros and cons of drifting the rules in RPG’s. It’s a good discussion, and fair warning, the last 10 minutes or so are actually a tangent on the realities of being an internet microcelebrity, and how people act vastly differently to said celebrities when they meet them in person rather than how they talk about them on internet forums. Still  a pretty interesting conversation, but if you’re here just to hear about drifting, you might wanna skip the last 10 minutes.

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6 Responses to “Round-table 3: Drifting the Rules”

  1. From X to Z « The Githyanki Diaspora Says:

    […] listened to The Walking Eye’s round table with Eddy Webb, John Wick and Ryan “motherfucking” M….  I liked it.  It is a show about hacking RPG’s, a topic near and dear to my […]

  2. Alden Says:

    The bit that got my attention was drifting vs. shitty drifting, and learning from shitty drifting. That was the moment when I wanted to be able to talk back to my mp3 player.

    Shitty drifting is potentially great because mistakes are how learning happens. But we can all learn faster if we don’t all have to repeat the same mistakes. If I can learn about a tempting hack of the game, and why it didn’t work, I can go learn something else about the game by making a different mistake.

    What do game designers think about directly addressing the bits of their games that seem to invite ill-advised hacks, the “Money-on-Free-Parking” bits?

    It seems to me that there are at least 4 possibilities.

    Scenario 1. No hacking advice. Result, lots of redundant shitty drifting.

    Scenario 2. No hacking advice, but explicit permission. Result, maybe a little more redundant shitty drifting.

    Scenario 3. “Don’t hack my game, you’ll just screw it up.” Result, lots of sullen, redundant shitty drifting, and less willingness to talk about it, thus less learning.

    Scenario 3a. “If you’re going to hack this, hack it here and here. If you hack it there or there, you’ll just screw it up.” Result, about the same as 2, maybe a little more productive.

    Scenario 4. “You might be tempted to try changing this mechanic. We tried that too, and the result we got didn’t work very well. We think it’s because the mechanics of the game work like so. These changes things has following effects, some of which different, and some of which are just bad. Maybe you can figure out a way around those problems, or perhaps you want to mess with these bits instead.” Result, more interesting mistakes, more learning, maybe some better drifts.

    How hopelessly Utopian do you think Scenario 4 is?

  3. JDCorley Says:

    This entire conversation copyright 1992 by JDCorley.

    😉 Cool show.

    My favorite chess variant is Fischer 960.

  4. Gregor Vuga Says:

    Alden, I think Apocalypse World does something between your 3a and 4. Vincent shows you where and how to hack the game, but begins this by going through an example houserule which he then shows to be ineffective or pointless. He doesn’t go in depth into it, but it’s there. Plus the forums for AW have a whole subsection dedicated to talking and exploring how parts of the game work and why. Which I think is great, it’s no surprise that there are so many cool AW hacks out there.

    JD: Vindicated!

  5. Episode 85: The Fast and the Furious: Rules Drift! | The Jank Cast Says:

    […] in response to the Walking Eye’s recent episode on rules drifting, we tackle the subject. I won’t say we did it better, but […]

  6. Interview about Drifting Games :: Says:

    […] one of their round table discussions. Kevin Weiser of said show wanted to talk with us about “drifting the rules of role-playing games.” From their site: Kevin sits down with Ryan Macklin, John Wick, and Eddy Webb to discuss the […]

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