Vincent Baker Interview: Apocalypse World

Posted in Apocalypse World, Interview, Non-Actual Play, RPG Only on April 4th, 2011 by Kevin Weiser

Kevin and Troll sit down with D. Vincent Baker to discuss some of the nitty gritty of Apocalypse World. We talk a fair bit about the philosophy behind Moves, and the inspirations for Apocalypse World. A small note on the audio quality: Vincent’s microphone seems a bit unreliable, so some parts of the interview were very quiet. Kevin tried to amplify and salvage it as best he could, but the result might be a bit annoying in some parts. Apologies for that. It might be best to listen to this interview w/ headphones.

Relevant Links

Crunchy Bits

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Paul Tevis Interview

Posted in A Penny for My Thoughts, Interview, Non-Actual Play, RPG Only on December 8th, 2010 by Kevin Weiser

Jen and Kevin sit down and have a brief chat with Paul Tevis about their recent experience with his award winning game: A Penny For My Thoughts. Paul talks about his experience with improv, how Penny came to be, and what his future plans are.

Relevant Links

Crunchy Bits!

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Round-Table Discussion: Complexity in Gaming

Posted in Discussions, Non-Actual Play, Round Table, RPG Only on November 1st, 2010 by Kevin Weiser

Kevin hopped on Skype with Jason Morningstar, Judd Karlman, and Jonathan Tweet to discuss how the complexity of a rules system affects the narrative in RPG’s.

Relevant Links

Crunchy Bits!

Tags: , , , , , , , , , , , , , , , , , , , , ,

Discussion Episode 21: Abandoning Games Round-table

Posted in Discussions, Non-Actual Play, Round Table, RPG Only on July 25th, 2010 by Kevin Weiser

During our interview with Vincent Baker, he agreed to tell us about a secret project in exchange for a promise to have him back on to discuss the topic of abandoning games. With GenCon right around the corner, this seemed like a great time to hold up our end of the bargain. We grabbed two of Vincent’s good friends Joshua A.C. Newman and Robert Bohl to join us in this discussion since, well, none of us here at The Walking Eye have designed, let alone abandoned, a game before. Kevin moderated as these three discussed the different aspects of abandoning games: how difficult it can be, what you can learn from it, and how to know when to let an idea go.

Relevant Links

Crunchy Bits!

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Interview 11: Ron Edwards (Part Two)

Posted in Interview, Non-Actual Play, RPG Only on February 15th, 2010 by Kevin Weiser

Here’s the 2nd half of Kevin’s interview with Ron Edwards.  In it we discuss the necessary skills and attitudes for approaching gaming, a breakdown of some of Kevin’s prior difficulties with Sorcerer, and finally some discussion on what The Forge is all about. Kevin does a fantastic job of sticking his foot in his mouth by comparing The Forge GenCon booth to a Scientology recruiting station. See how he backpedals! Awkward comparisons aside, I had a great time sitting down and talking with Ron. I look forward to seeing him again at Forge Midwest 2010!

Relevant Links

Crunchy Bits!

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

The Walking Eye Episode 14: Not Roleplaying in Roleplaying Games

Posted in Discussions, Non-Actual Play, RPG Only on September 5th, 2009 by Kevin Weiser

Kevin gathered up Shaun Hayworth from This Modern Death and Robert Bohl from the Independent Insurgency to talk about how much roleplaying is done in a usual session. Rob had recently been listening to some podcasts that seemed to at time discourage roleplaying in some situations, and that surprised and baffled him.  He started a thread on Story-games.com and this whole topic flowered forth from there.  I had a great time talking to these two, and look forward to many conversations in the future!

Relevant Links

Crunchy Bits!

Tags: , , , , , , , , , , , , , , , , , , , ,