ICONS Review

Posted in Discussions, ICONS, Non-Actual Play, Review, RPG Only on September 15th, 2011 by Kevin Weiser

Kevin, Troll, Kat, and CJ sit down to discuss their experiences with Steve Kenson’s ICONS. The end result was a bit of a mixed bag, check it out for details!

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Crunchy Bits!

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Discussion 28: The Same Page Tool

Posted in Discussions, Non-Actual Play, RPG Only on April 12th, 2011 by Kevin Weiser

A while ago Kevin stumbled across Chris Chinn’s “Deeper in the Game” blog and quickly became a fan. Chris discusses a lot of interesting topics and puts a lot of thought into each post. One entry in particular caught his attention: The Same Page Tool. This was a tool RPG gamers can use before playing a game to make sure everyone is on the same page for what they expect out of this game, with these people. Kevin, Jen, and Troll had just been in a Mutants and Masterminds game with a new GM, and it became very obvious after just one session that we were not all on the same page. We go through the Same Page Tool question by question and discuss the implications of each question, using the aborted M&M game as an example of how it could help.

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Dogs in the Vineyard Actual Play Session 2

Posted in Dogs in the Vineyard, Play Sessions, RPG Only on January 4th, 2010 by Kevin Weiser

And here we have our first full town for D. Vincent Baker’s Dog’s in the Vineyard. The gang learns a few good lessons this session. Namely, there’s pretty much no stopping a group of Dogs when they team up, and no matter how bad you don’t want your cousin to be a Sorcerer, sometimes you just have to face facts.  This town was created by Jason Morningstar, and is based on the true story of Olive Oatman. When Jason found out I was running his towns, he shot me an email warning that a few of his early town designs aren’t the most ideal. I thanked him for his concern, but went ahead anyway.

Since then, I’ve done a LOT of reading on the lumpley forums on The Forge about town design, and gotten a bit of play under my belt. I now know what Jason was concerned about. I’m not sure if it comes through in the recording, but this town lacked the tension of some later ones I’ve run, and I know exactly why: The situation was too clear, the antagonist too one-sided, and the problems of the town hadn’t escalated to Hate and Murder yet. Vincent recommends ALWAYS designing a town up to Hate and Murder. I learned a lot from running this town, and my second town is one I made myself, and I think really hits all the right spots for what a town should be. Stay tuned for that!

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Dogs in the Vineyard Actual Play Session 1

Posted in Dogs in the Vineyard, Play Sessions, RPG Only on November 25th, 2009 by Kevin Weiser

Everyone here at The Walking Eye has been champing at the bit to finally get some sweet, sweet Dogs in the Vineyard action. It marks the half way point of or Vincent Baker Marathon (the final chapter will be Poison‘d) and it’s been an absolute blast. In this first session we handle character creation and establishing the basic facts about the world. It’s a good demonstration of how to pick Traits, and gives three different and interesting Initiation Conflicts. Check it out!

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Discussion Episode 15: In A Wicked Age… Review

Posted in Discussions, In a Wicked Age, Non-Actual Play, Review, RPG Only on October 24th, 2009 by Kevin Weiser

The gang spends a good 45 minutes ranting and raving about how awesome In A Wicked Age… is.

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The Walking Eye Episode 13: GenCon Recap

Posted in Discussions, Non-Actual Play, RPG Only on August 29th, 2009 by Kevin Weiser

Kevin sits down with CJ to regale him with tales of his exploits at GenCon. There are several games explained, and a fuzzy recollection of Kevin’s booze-soaked Saturday adventures at the Podcasters Meet and Greet.

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Promos and Bumpers:

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Forge Midwest 2009: Interview with Willow Palacek

Posted in Forge Midwest 2009, Interview, Non-Actual Play, RPG Only on August 5th, 2009 by Kevin Weiser

Our final interview from the heady days of Forge Midwest 2009 is a brief interview with Willow Palecek, Forge Midwest organizer and designer of the FATE-based RPG Awesome Adventures. We talk with Willow about why she made Awesome Adventures, how she got into roleplaying, and how Forge Midwest came to be in Madison instead of Chicago. It was nice talking to Willow and I can’t wait for next year’s Forge Midwest!

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The Walking Eye Interview 7: Luke Crane

Posted in Interview, Mouse Guard, Non-Actual Play, RPG Only on July 18th, 2009 by Kevin Weiser

The Walking Eye crew has a sit-down with the illustrious Luke Crane to discuss his games and gaming habits. We cover a fair bit of ground: a bit of rules theory, production strategy and the “unique challenges” that come with working with a licensed franchise. All in all this interview was a total blast and we look forward to a chance to do it again!

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Bumpers and Promos

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Discussion Episode 10: Mouse Guard Review

Posted in Discussions, Mouse Guard, Review, RPG Only on July 13th, 2009 by Kevin Weiser

Brandon, Dan, CJ, and Kevin talk about our very enjoyable experience with Mouse Guard by Luke Crane and David Peterson. Be warned, we’re all pretty die-hard Burning Wheel fanboys, so there’s a fair amount of gushing in this review. We break down the basic structure of the game, how it differs from previous Burning games, and discuss it’s feasability for new players. Stay tuned, coming up next is our interview with Luke Crane!

Relevant Links

  • Mouse Guard/Burning Wheel
  • Mouse Guard Comic
  • Burning Empires
  • Macbeth Trait:  Macbeth is doomed. His doom is, in fact, foretold and inescapable. The player is encouraged to write his doom into one of his Beliefs. It always ends in his death. Please be as gory and descriptive as possible. The trick is to ensnare other people in his doom. Each character who changes a Belief to fall in line with Macbeth’s doom earns Macbeth one persona point. As he nears his fate, Macbeth’s options dwindle. Once the climax of his story has been reached—it’s time to confront his wife, the enemy has returned from abroad, etc.—Macbeth may only use actions in the Duel of Wits, Psychic Duel, Firefight or even the Infection mechanics once each. After he’s played that action into his doom, he may not use that action again—ever. If he should survive his fate, which is unlikely, Macbeth should count himself quite unlucky, as he’ll now live out the rest of his days dwelling on the horrors he’s committed, waiting for some other young Macbeth to happen upon him and push him toward his grisly end.
  • In A Wicked Age
  • Dogs in the Vineyard

Crunchy Bits!

Bumpers and Promos

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Mouse Guard Actual Play Session 4 Finale

Posted in Mouse Guard, Play Sessions, RPG Only on July 11th, 2009 by Kevin Weiser

The bright and beautiful days of summer come and go in the Mouse Territories, and our Patrol finds itself in a warm and dry Autumn.  It seems as if it’s going to be a relatively quiet year when a tenderpaw brings dire news from Sprucetuck. The great city of sciencemice is besieged by ants! Our heroes rush to the city’s aid, and one brave Guardmouse makes the ultimate sacrifice!

Roles

  • Kevin is the GM.
  • Dan plays Conner Greenleaf.
    • Rank: Guard Mouse.
    • Belief: Bold action is the way of the Guard
    • Instinct: Check the weather every time we stop.
    • Goal: Retrieve the formula for the Scent Boarder at all costs.
    • Highest Skills: Fighter 5 Weather-Watcher 5
    • Traits: Tough II
  • CJ plays Thom.
    • Rank: Tenderpaw.
    • Belief : I’m ready to be a GuardMouse, and this is my chance to prove it to Tander!
    • Instinct:Meet the enemy Head-On.
    • Goal: I will prove that I can stand up to my weight in ants.
    • Highest Skills: Fighter 4 Cartographer 3
    • Traits: Independent I, Sharp Eyed I, Short I
  • Brandon Plays Tander Fizzcup
    • Rank: Patrol Leader
    • Belief : Our strength comes from the bonds of fellowship amongst the Guard; not the individual.
    • Instinct: Never let a young one go alone.
    • Goal: I will fall before I fail Sprucetuck.
    • Highest Skills: Healer 6 Survivalist 4
    • Traits: Rational I, Old Fur I, Leader I
  • Jen plays Josephine Wanderwing
    • Rank: Patrol Guard
    • Belief: Knowledge is Power. There is always time to research.
    • Instinct: Trust but verify.
    • Goal: Find out why the ants are acting so strangely.
    • Highest Skills: Pathfinder 6 Survivalist 5
    • Traits: Inquisitive I Curious I

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Session 4 Broken down into smaller chunks:

Bumpers and Promos

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