Poison’d Actual Play Session 1

Posted in Play Sessions, Poison'd on February 28th, 2010 by Kevin Weiser

Kevin, CJ, Dan, and Brandon sit down for our third and final D. Vincent Baker game: Poison’d: A Pirate RPG. This session covers the creation of our individual pirates, as well as the crew and specifics of our pirate ship. We do just a tad of roleplaying at the end to get a feel for how Success Rolls work, and set things up nicely for next session. So far we’re all enjoying it a lot!

Roles

Brandon: Dirty Dick Wiggins Ship’s Gunnery Master Soul: 4 Devil: 4 Brutality: 4 Ambition: 4 Brinkmanship: 4

CJ: Bloody John Parr Ship’s Surgeon Soul: 4 Devil: 4 Ambition: 4 Brutality: 3 Brinkmanship: 4

Kevin: Solomon Cruikshank Ship’s Quartermaster Soul: 4 Devil: 4 Ambition: 5 Brutality: 5 Brinkmanship: 5

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Discussion Episode 15: In A Wicked Age… Review

Posted in Discussions, In a Wicked Age, Non-Actual Play, Review on October 24th, 2009 by Kevin Weiser

The gang spends a good 45 minutes ranting and raving about how awesome In A Wicked Age… is.

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The Walking Eye Episode 14: Not Roleplaying in Roleplaying Games

Posted in Discussions, Non-Actual Play on September 5th, 2009 by Kevin Weiser

Kevin gathered up Shaun Hayworth from This Modern Death and Robert Bohl from the Independent Insurgency to talk about how much roleplaying is done in a usual session. Rob had recently been listening to some podcasts that seemed to at time discourage roleplaying in some situations, and that surprised and baffled him.  He started a thread on Story-games.com and this whole topic flowered forth from there.  I had a great time talking to these two, and look forward to many conversations in the future!

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The Walking Eye Episode 13: GenCon Recap

Posted in Discussions, Non-Actual Play on August 29th, 2009 by Kevin Weiser

Kevin sits down with CJ to regale him with tales of his exploits at GenCon. There are several games explained, and a fuzzy recollection of Kevin’s booze-soaked Saturday adventures at the Podcasters Meet and Greet.

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Discussion Episode 10: Mouse Guard Review

Posted in Discussions, Mouse Guard, Review on July 13th, 2009 by Kevin Weiser

Brandon, Dan, CJ, and Kevin talk about our very enjoyable experience with Mouse Guard by Luke Crane and David Peterson. Be warned, we’re all pretty die-hard Burning Wheel fanboys, so there’s a fair amount of gushing in this review. We break down the basic structure of the game, how it differs from previous Burning games, and discuss it’s feasability for new players. Stay tuned, coming up next is our interview with Luke Crane!

Relevant Links

  • Mouse Guard/Burning Wheel
  • Mouse Guard Comic
  • Burning Empires
  • Macbeth Trait:  Macbeth is doomed. His doom is, in fact, foretold and inescapable. The player is encouraged to write his doom into one of his Beliefs. It always ends in his death. Please be as gory and descriptive as possible. The trick is to ensnare other people in his doom. Each character who changes a Belief to fall in line with Macbeth’s doom earns Macbeth one persona point. As he nears his fate, Macbeth’s options dwindle. Once the climax of his story has been reached—it’s time to confront his wife, the enemy has returned from abroad, etc.—Macbeth may only use actions in the Duel of Wits, Psychic Duel, Firefight or even the Infection mechanics once each. After he’s played that action into his doom, he may not use that action again—ever. If he should survive his fate, which is unlikely, Macbeth should count himself quite unlucky, as he’ll now live out the rest of his days dwelling on the horrors he’s committed, waiting for some other young Macbeth to happen upon him and push him toward his grisly end.
  • In A Wicked Age
  • Dogs in the Vineyard

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Discussion Episode 9: 3:16 Review

Posted in 3:16, Discussions, Non-Actual Play, Review on May 16th, 2009 by Kevin Weiser

The crew gathers ’round the baleful gaze of The Walking Eye to discuss their experiences with Gregor Hutton’s 3:16: Carnage Amongst the Stars.  For the most part, every had glowing praise for the game. Jen wasn’t feeling it as much as the rest, and a good chunk of the discussion is devoted to both what she felt was lacking as well as if these problems arise from our format. Are we not giving these games enough time to really gestate in the play space? Are two-hour sessions doing these games justice? Tune in to see what conclusions we come to!

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The Walking Eye Interview 4: Clyde Rhoer

Posted in Interview, Non-Actual Play, Silence Keeps Me a Victim on April 6th, 2009 by Kevin Weiser

Note:The first post of the interview didn’t get picked up on iTunes properly and was linking to the Discussion instead of the interview so I am reposting in an attempt to correct the issue.

Keeping with our format of play, discuss and interview, Kevin and Jen Interview Clyde Rhoer the creator of Silence Keeps Me a Victim.

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The Walking Eye Interview 2: Robert Bohl

Posted in Interview, Misspent Youth, Non-Actual Play on March 14th, 2009 by Kevin Weiser

Our exploration of Misspent Youth comes to a close as we sit down to discuss the game with it’s designer Rob Bohl. We learned a lot from playing MY and had a great time talking about it with Rob. The conversation meanders through a variety of topics, from a basic overview of the game, to difficulties we had, changes that will be in the final version, and a very entertaining debate between Brandon and Rob about the role of The Authority. We extend our thanks to Rob for  giving us the opportunity to play his game and discuss it with us.

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Discussion Episode 6: Misspent Youth Review

Posted in Discussions, Misspent Youth, Non-Actual Play, Review on March 7th, 2009 by Kevin Weiser

Kevin, CJ, Dan, Jen, and Brandon discuss their recently completed run of Rob Bohl’s Misspent Youth. We break down the basic mechanics of the game, debate on a few of the changes planned for the final version, and deliver a final verdict; irrevocably shattering Rob’s fragile ego. Just kidding! We loved it and think everybody should play it. Up next is an interview with Mr. Bohl himself, one we’re all looking forward to!

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Misspent Youth Session 4 Finale

Posted in Misspent Youth, Play Sessions on March 1st, 2009 by Kevin Weiser

Kevin, Jen, CJ, Dan, and Brandon bring the Misspent Youth story arc to a thrilling conclusion! The cat is out of the bag now that we’ve organized a world-wide school riot and The Company isn’t pulling punches anymore. This session is structured slightly different then the previous ones, as we used the designer Rob Bohl’s newly developed round-robin scene framing mechanic. This took a lot of the plot control out of Brandon’s hands, but he adjusted to it pretty quickly. We were still able to come together with a coherent plot and a satisfying ending. Stay tuned next week for our review!

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