Interview 12: Willow Palecek

Posted in Interview, Non-Actual Play on April 6th, 2010 by Kevin Weiser

Kevin sits down with Willow Palecek, writer of Escape from Tentacle City, Winner of the 2008 Game Chef Golden Katana that Shoots Smaller Katanas Award for Game That Looks Like it Was the Most Fun to Write. We talk about the core mechanics of the game, as well as what message, or lessons, could be learned from play.

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Discussion Episode 17: Player & GM Authority

Posted in Discussions, Non-Actual Play on March 14th, 2010 by Kevin Weiser

The crew sits down to discuss the big issue we’ve been avoiding for the entire time this podcast has been around: Player and GM Authority. We break down the different kinds of authority and cite examples of how different games use them. Then we discuss how the traditional model of authority (most of it being in the hands of the GM) can cause problems.

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http://www.mediafire.com/file/z4tynjcygxc/TWE_Discussion17_Authority.mp3
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Discussion Episode 15: In A Wicked Age… Review

Posted in Discussions, In a Wicked Age, Non-Actual Play, Review on October 24th, 2009 by Kevin Weiser

The gang spends a good 45 minutes ranting and raving about how awesome In A Wicked Age… is.

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The Walking Eye Episode 12: Post Blazing Rose Discussion

Posted in Blazing Rose, Discussions, Non-Actual Play on August 26th, 2009 by Kevin Weiser

Kevin, Misha, Sabe and Jason talk about their experiences with Blazing Rose.  It was the first GMless game for Misha and Jason, and we discuss how it resulted in a different play experience for them. The conversation then continues on to many differences between traditional and story games, and wraps with a bit of talk with Sabe about his inspirations for Blazing Rose.

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Discussion Episode 9: 3:16 Review

Posted in 3:16, Discussions, Non-Actual Play, Review on May 16th, 2009 by Kevin Weiser

The crew gathers ’round the baleful gaze of The Walking Eye to discuss their experiences with Gregor Hutton’s 3:16: Carnage Amongst the Stars.  For the most part, every had glowing praise for the game. Jen wasn’t feeling it as much as the rest, and a good chunk of the discussion is devoted to both what she felt was lacking as well as if these problems arise from our format. Are we not giving these games enough time to really gestate in the play space? Are two-hour sessions doing these games justice? Tune in to see what conclusions we come to!

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Bumpers and Promos

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The Walking Eye Interview 4: Clyde Rhoer

Posted in Interview, Non-Actual Play, Silence Keeps Me a Victim on April 6th, 2009 by Kevin Weiser

Note:The first post of the interview didn’t get picked up on iTunes properly and was linking to the Discussion instead of the interview so I am reposting in an attempt to correct the issue.

Keeping with our format of play, discuss and interview, Kevin and Jen Interview Clyde Rhoer the creator of Silence Keeps Me a Victim.

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The Walking Eye Podcast Episode 1: Grey Ranks Review

Posted in Discussions, Grey Ranks, Non-Actual Play, Review on November 18th, 2008 by Kevin Weiser

Our first discussion episode! Kevin, Dan, Jen, and CJ gather ’round The Walking Eye to discuss our recently completed run of The Grey Ranks by Jason Morningstar. It was an interesting and educational experience, one that we’d recommend to anyone.

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Grey Ranks Double Feature!

Posted in Grey Ranks, Play Sessions on October 28th, 2008 by Kevin Weiser

I managed to put some serious editing time in this weekend and have a lot of content to put out there.

First off we have Session 3 of our Grey Ranks game. In this session, things really pick up the pace as two characters (Yankee and Xero played by Brandon and Dan respectively) are written out. I think this was probably our best session, the energy was high and the final results heartbreaking.

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Session 4 wraps up our Grey Ranks game. This session went pretty well also, these last two you can definitely tell we were more comfortable with the scene framing aspects of the game. If you’re curious to find out what happens to Skaut and Diana, check it out:

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Play
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Session 2 of Grey Ranks

Posted in Grey Ranks, Play Sessions on September 20th, 2008 by Kevin Weiser

Session 2 Covers chapters 3 through 5. The end of Chapter 3 hums along quite nicely, and we were having fun throughout. Just one more session and we’ll have this tragic tale of tumultuous teenaged trama tied together! I make no apologies for my alliteration!

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Play
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Grey Ranks Session 1

Posted in Grey Ranks, Play Sessions on September 19th, 2008 by Kevin Weiser

We start things of with a bang: Grey Ranks by Jason Morningstar. Overall I think the session went really well! My only real concern is we might not have framed appropriate scenes for the chapters we were on. As one player said “We’re somewhere right between Schindler’s List and Indiana Jones”. A game with this serious of a tone makes me sensitive to if we’re “doing it right.” Still, the last hour and a half really hums and I think we got a strong grasp on how things work. Next session should be great!

Here’s who’s at the table:

  • Dan playing the 15 year old Xero
  • Brandon playing the 17 year old Yankee
  • CJ playing the 16 year old Diana
  • Kevin playing the 15 year old Skaut
  • Jordon playing the 15 year old Granat

One minor hiccup we had was with how to handle the creation of reputation. We were slightly confused if they evolved version of the reputation always had to be the exact opposite of it’s predecessor. I posted on story-games.com about that and got a pretty succinct answer from the creator: [Recorded AP] Grey Ranks # 4

“Yeah, I chose very obvious/binary transformations as a teaching tool, but there’s nothing requiring that. I’ve seen people go from ‘clumsy” to “respectful”, or other non-intuitive changes, and as long as they are motivated by what’s happened or what they want to happen (or both) it’s fine.”

In retrospect this makes perfect sense but at the time I think our hesistation came from our concerns about making sure we were playing it “right”.

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Session 1 Recorded Sept 10 2008:

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