Interview 13: Vincent Baker

Posted in Dogs in the Vineyard, In a Wicked Age, Interview, Non-Actual Play, Poison'd, RPG Only on April 17th, 2010 by Kevin Weiser

After running three of his games back-to-back-to-back, we were pretty excited to sit down with D. Vincent Baker to chat about our experiences. We spend some time talking about aspects of Dogs in the Vineyard, In a Wicked Age…, and Poison’d, as well as cover some of his basic design philosophies. Unfortunately our first attempt to conduct this interview met with some nasty technical difficulties. There are a couple references to the fact that this is the 2nd attempt, but we only got about 10 minutes in, so no worries, you didn’t miss anything. This interview was great fun, and we can’t wait to have Vincent on again to talk about abandoning games!

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Discussion Episode 15: In A Wicked Age… Review

Posted in Discussions, In a Wicked Age, Non-Actual Play, Review, RPG Only on October 24th, 2009 by Kevin Weiser

The gang spends a good 45 minutes ranting and raving about how awesome In A Wicked Age… is.

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The Walking Eye Interview 7: Luke Crane

Posted in Interview, Mouse Guard, Non-Actual Play, RPG Only on July 18th, 2009 by Kevin Weiser

The Walking Eye crew has a sit-down with the illustrious Luke Crane to discuss his games and gaming habits. We cover a fair bit of ground: a bit of rules theory, production strategy and the “unique challenges” that come with working with a licensed franchise. All in all this interview was a total blast and we look forward to a chance to do it again!

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Discussion Episode 10: Mouse Guard Review

Posted in Discussions, Mouse Guard, Review, RPG Only on July 13th, 2009 by Kevin Weiser

Brandon, Dan, CJ, and Kevin talk about our very enjoyable experience with Mouse Guard by Luke Crane and David Peterson. Be warned, we’re all pretty die-hard Burning Wheel fanboys, so there’s a fair amount of gushing in this review. We break down the basic structure of the game, how it differs from previous Burning games, and discuss it’s feasability for new players. Stay tuned, coming up next is our interview with Luke Crane!

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  • Mouse Guard/Burning Wheel
  • Mouse Guard Comic
  • Burning Empires
  • Macbeth Trait:  Macbeth is doomed. His doom is, in fact, foretold and inescapable. The player is encouraged to write his doom into one of his Beliefs. It always ends in his death. Please be as gory and descriptive as possible. The trick is to ensnare other people in his doom. Each character who changes a Belief to fall in line with Macbeth’s doom earns Macbeth one persona point. As he nears his fate, Macbeth’s options dwindle. Once the climax of his story has been reached—it’s time to confront his wife, the enemy has returned from abroad, etc.—Macbeth may only use actions in the Duel of Wits, Psychic Duel, Firefight or even the Infection mechanics once each. After he’s played that action into his doom, he may not use that action again—ever. If he should survive his fate, which is unlikely, Macbeth should count himself quite unlucky, as he’ll now live out the rest of his days dwelling on the horrors he’s committed, waiting for some other young Macbeth to happen upon him and push him toward his grisly end.
  • In A Wicked Age
  • Dogs in the Vineyard

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Forge Midwest 2009 After-Action Report

Posted in Discussions, Forge Midwest 2009, Non-Actual Play, RPG Only on May 8th, 2009 by Kevin Weiser

Before our third session of 3:16: Carnage Amongst the Stars, Jen and Kevin regale the rest of the group with their experiences at Forge Midwest 2009. We met a lot of cool people and played a lot of great games. This episode has a fair amount of info about a few of the games we got a chance to play: Zombie Cinema, Prime Time Adventures, Sorcerer, and Mouse Guard. If you’re a little curious about how those games play out, this might be helpful.

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The Walking Eye Interview 3: Monte Cook

Posted in Interview, Non-Actual Play, RPG Only on March 29th, 2009 by Kevin Weiser

Our normal format is play game, review game, interview designer. But when we heard Monte Cook had posted on his blog asking about RPG related podcasts, we knew this was too good a chance to pass up. Besides, we’d played 3.0 D&D for years, followed by a full campaign of Arcana Evolved, and our final hurrah of D20 fantasy gaming was a run through Ptolus. So while we didn’t record any of that, we’re pretty sure we got the “play game” part covered pretty well.

It was a real pleasure to talk to Mr. Cook about his new foray: Dungeon-a-day.com, and we’re all very glad to see him back in the gaming industry. We discuss his masterfully diplomatic opinion on D&D 4E, what style of play he expects at his table, how he feels about player vs. player conflict, what games he’s looking forward to playing, and his use of Gygaxian Lexicography. We wish him luck on all his future endeavors!

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The Walking Eye Podcast Episode 3: Social Conflict Mechanics or How I Learned to Stop Worrying and Love Mind Control

Posted in Discussions, Non-Actual Play, RPG Only on November 18th, 2008 by Kevin Weiser

This Episode was inspired by a rather heated argument I got into on the gaming news website Shacknews. It exemplifies the clash between traditional and hippy philosophies of game design. Kevin, Dan, CJ, and Brandon gather round to discuss the role of Social Conflict Mechanics in a game, how their views of it have changed, and address some of the arguments against a strong Mechanic that were posted in the forum thread that started this whole debacle.

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The Walking Eye Podcast Episode 2: Task, Intent, and Stake Setting

Posted in Discussions, Non-Actual Play, RPG Only on November 18th, 2008 by Kevin Weiser

Kevin, Dan, and CJ gather ’round the balefull gaze of the Walking Eye this week to discuss some of the core components to Conflict Resolution: declaring Task and Intent, and then following that up with Stake Setting. What kinds of changes do these techniques bring to the table? How do they help and how can they hinder? Take a listen and find out!

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