Interview 13: Vincent Baker

Posted in Dogs in the Vineyard, In a Wicked Age, Interview, Non-Actual Play, Poison'd on April 17th, 2010 by Kevin Weiser

After running three of his games back-to-back-to-back, we were pretty excited to sit down with D. Vincent Baker to chat about our experiences. We spend some time talking about aspects of Dogs in the Vineyard, In a Wicked Age…, and Poison’d, as well as cover some of his basic design philosophies. Unfortunately our first attempt to conduct this interview met with some nasty technical difficulties. There are a couple references to the fact that this is the 2nd attempt, but we only got about 10 minutes in, so no worries, you didn’t miss anything. This interview was great fun, and we can’t wait to have Vincent on again to talk about abandoning games!

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Dread Actual Play

Posted in Dread, Play Sessions on October 31st, 2009 by Kevin Weiser

Just in time for Halloween comes our actual play of one of my all time favorite horror RPG’s: Dread, by Epidiah Ravachol. Dread uses Jenga for all it’s conflict resolution, which really ramps up the tension. Joining us this session is our good buddy Troll, who’s right fond of horror RPGs.

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The Walking Eye Interview 6: Gregor Hutton

Posted in 3:16, Interview, Non-Actual Play on May 25th, 2009 by Kevin Weiser

After a few scheduling SNAFU’s, we finally get a chance to sit down with Gregor and discuss our experiences with his game 3:16: Carnage Amongst the Stars. The conversation hits a lot of topics, from his gaming history, to design decisions behind 3:16, to what to do with NFA, and finally, which of his games he would save from a drowning. Gregor was a real sport for taking the time out of his evening to talk to us, and we look forward to meeting him in person at GenCon this year!

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