Discussion Episode 17: Player & GM Authority

Posted in Discussions, Non-Actual Play on March 14th, 2010 by Kevin Weiser

The crew sits down to discuss the big issue we’ve been avoiding for the entire time this podcast has been around: Player and GM Authority. We break down the different kinds of authority and cite examples of how different games use them. Then we discuss how the traditional model of authority (most of it being in the hands of the GM) can cause problems.

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http://www.mediafire.com/file/z4tynjcygxc/TWE_Discussion17_Authority.mp3
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Discussion Episode 16: Dogs in the Vineyard Review

Posted in Discussions, Dogs in the Vineyard, Non-Actual Play, Review on February 4th, 2010 by Kevin Weiser

Our review of “Vincent Baker’s Concentrated Awesome” aka Dogs in the Vineyard. We sit down to discuss the dice mechanics, moral ambiguity, and how advancement is inextricably tied into not only changes to your character, but also the damage model. Also, Brandon’s still not over his fear of cows.

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In a Wicked Age Actual Play Session 2

Posted in In a Wicked Age, Play Sessions on September 28th, 2009 by Kevin Weiser

Unfortunately we had a bit of a technical failure when we recorded our “real” session 2. Only an hour or so was saved, so in actuality this is session 3. Fortunately the serial nature of In a Wicked Age stories gave us some considerable leeway. There shouldn’t be any problem picking up with the narrative here. Dan picks up the GMing mantle this time around, and we  start off in the city of Kal-Nirar, where Demon Lord Nirar has been ruling for many generations. Nirar was Kevin’s character in the previous session, he started off as a Merchant Prince who made some sorcerous deals in the name of vengeance. Little is left of his humanity now as unseen forces move against him…

Oracle:  The Unquiet Past

Kevin chose:The son of a great tyrant, born crippled and denied his inheritance.

A scholar and antiquarian, unmindful of danger.

A thick gold ring, torn by a powerful sage from a demon’s ear.

The captain of a foreign troop, sent to collect tribute.

Roles

Kevin: The Demon-King Nirar, formerly a merchant prince of the city now called Kal-Nirar.
Special Strength: Minions of the Pit (far-reaching)
Best Interests: To retrieve the ring containing my soul; To send the Red Horde screaming back to their cowardly masters.

CJ: General Darius of the Red Horde
Special Strength: The Ninja dervishes of the Red Horde (potent).
Best Interests: To survive my negotiations with Nirar and convince him I’m only there for the tribute; To find some weakness in the demon-king’s armor (such as any random phylactery or disloyal heir that might be sitting around).

Brandon: Zaheil
Special Strength: The demon ring, which makes him invisible and silent.
Best Interests: To learn the secrets that power the gate – so other uses may be found for it; To make a blunder out of the Red Horde’s envoy, just like I did 20 years ago when I stole their ring.

NPCs:

Dem Ashur, blind and disowned son of Nirar.
Special Strength: The power to jump through shadows, and see shadows for what they really are (far reaching).
Best Interests: To banish my father and claim my throne; To steal the ring and seal the gate.

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The Walking Eye Episode 14: Not Roleplaying in Roleplaying Games

Posted in Discussions, Non-Actual Play on September 5th, 2009 by Kevin Weiser

Kevin gathered up Shaun Hayworth from This Modern Death and Robert Bohl from the Independent Insurgency to talk about how much roleplaying is done in a usual session. Rob had recently been listening to some podcasts that seemed to at time discourage roleplaying in some situations, and that surprised and baffled him.  He started a thread on Story-games.com and this whole topic flowered forth from there.  I had a great time talking to these two, and look forward to many conversations in the future!

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Forge Midwest 2009: Interview with Willow Palacek

Posted in Forge Midwest 2009, Interview, Non-Actual Play on August 5th, 2009 by Kevin Weiser

Our final interview from the heady days of Forge Midwest 2009 is a brief interview with Willow Palecek, Forge Midwest organizer and designer of the FATE-based RPG Awesome Adventures. We talk with Willow about why she made Awesome Adventures, how she got into roleplaying, and how Forge Midwest came to be in Madison instead of Chicago. It was nice talking to Willow and I can’t wait for next year’s Forge Midwest!

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The Walking Eye Interview 6: Gregor Hutton

Posted in 3:16, Interview, Non-Actual Play on May 25th, 2009 by Kevin Weiser

After a few scheduling SNAFU’s, we finally get a chance to sit down with Gregor and discuss our experiences with his game 3:16: Carnage Amongst the Stars. The conversation hits a lot of topics, from his gaming history, to design decisions behind 3:16, to what to do with NFA, and finally, which of his games he would save from a drowning. Gregor was a real sport for taking the time out of his evening to talk to us, and we look forward to meeting him in person at GenCon this year!

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The Walking Eye Interview 3: Monte Cook

Posted in Interview, Non-Actual Play on March 29th, 2009 by Kevin Weiser

Our normal format is play game, review game, interview designer. But when we heard Monte Cook had posted on his blog asking about RPG related podcasts, we knew this was too good a chance to pass up. Besides, we’d played 3.0 D&D for years, followed by a full campaign of Arcana Evolved, and our final hurrah of D20 fantasy gaming was a run through Ptolus. So while we didn’t record any of that, we’re pretty sure we got the “play game” part covered pretty well.

It was a real pleasure to talk to Mr. Cook about his new foray: Dungeon-a-day.com, and we’re all very glad to see him back in the gaming industry. We discuss his masterfully diplomatic opinion on D&D 4E, what style of play he expects at his table, how he feels about player vs. player conflict, what games he’s looking forward to playing, and his use of Gygaxian Lexicography. We wish him luck on all his future endeavors!

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Bumpers and Promos

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The Walking Eye Podcast Episode 4: Metagaming: Then and Now

Posted in Discussions, Non-Actual Play on December 16th, 2008 by Kevin Weiser

Kevin, CJ, and Dan (with a special summary by Brandon) sit down to discuss the age old problem of Metagaming. Specifically, how it doesn’t seem to be near the problem it once was, and in fact is a necessary component of many games. We break down many time honored claims leveled against the Metagame and pontificate about how recent evolutions in in game design have rendered many of them moot.

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The Walking Eye Podcast Episode 3: Social Conflict Mechanics or How I Learned to Stop Worrying and Love Mind Control

Posted in Discussions, Non-Actual Play on November 18th, 2008 by Kevin Weiser

This Episode was inspired by a rather heated argument I got into on the gaming news website Shacknews. It exemplifies the clash between traditional and hippy philosophies of game design. Kevin, Dan, CJ, and Brandon gather round to discuss the role of Social Conflict Mechanics in a game, how their views of it have changed, and address some of the arguments against a strong Mechanic that were posted in the forum thread that started this whole debacle.

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