Apocalypse World Review

Posted in Apocalypse World, Discussions, Non-Actual Play, Review, RPG Only on March 29th, 2011 by Kevin Weiser

Kevin, Jen, CJ, and Troll gather around to discuss the ins and outs of D. Vincent Baker’s Apocalypse World. There were a wide variety of opinions about Apocalypse World, and we spend some time discussing the particulars of the GM style of AW and how the tone of the text affects some people’s enjoyment of the game. Overall, we really enjoyed Apocalypse World.

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Dresden Files RPG Review

Posted in Discussions, Dresden Files RPG, Non-Actual Play, Review, RPG Only on October 26th, 2010 by Kevin Weiser

Kevin, Jen, CJ, and Troll discuss their experiences with the Dresden Files RPG. All in all, we had a very positive time with this game.  We discuss our reactions to Aspects, the Fudge Dice, City and Character Creation, and how faithful the game is to the Dresdenverse.

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Discussion Episode 19: FreeMarket Review

Posted in Discussions, FreeMarket, Non-Actual Play, Review, RPG Only on June 19th, 2010 by Kevin Weiser

Turns out we had a lot to say about Jared Sorensen and Luke Crane’s FreeMarket. This is our longest review yet, clocking in at a full 90 minutes.  This game was certainly a challenge for us, and we spend quite a bit of time breaking down our impressions and problems we had with the game. We’re all looking forward to our interview with Luke and Jared coming up next week!

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Discussion Episode 18: Poison’d Review

Posted in Discussions, Non-Actual Play, Poison'd, Review, RPG Only on April 1st, 2010 by Kevin Weiser

Dan, CJ, Kevin, and Brandon sit around for a bit and discuss their thoughts on the most piratey of RPG’s: D. Vincent Baker’s Poison’d. We discuss the basics of character creation, conflict mechanics, and how play works out. To be succinct, it’s nasty, brutish, and short. Good stuff!

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Discussion Episode 16: Dogs in the Vineyard Review

Posted in Discussions, Dogs in the Vineyard, Non-Actual Play, Review, RPG Only on February 4th, 2010 by Kevin Weiser

Our review of “Vincent Baker’s Concentrated Awesome” aka Dogs in the Vineyard. We sit down to discuss the dice mechanics, moral ambiguity, and how advancement is inextricably tied into not only changes to your character, but also the damage model. Also, Brandon’s still not over his fear of cows.

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Discussion Episode 15: In A Wicked Age… Review

Posted in Discussions, In a Wicked Age, Non-Actual Play, Review, RPG Only on October 24th, 2009 by Kevin Weiser

The gang spends a good 45 minutes ranting and raving about how awesome In A Wicked Age… is.

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Discussion Episode 10: Mouse Guard Review

Posted in Discussions, Mouse Guard, Review, RPG Only on July 13th, 2009 by Kevin Weiser

Brandon, Dan, CJ, and Kevin talk about our very enjoyable experience with Mouse Guard by Luke Crane and David Peterson. Be warned, we’re all pretty die-hard Burning Wheel fanboys, so there’s a fair amount of gushing in this review. We break down the basic structure of the game, how it differs from previous Burning games, and discuss it’s feasability for new players. Stay tuned, coming up next is our interview with Luke Crane!

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  • Mouse Guard/Burning Wheel
  • Mouse Guard Comic
  • Burning Empires
  • Macbeth Trait:  Macbeth is doomed. His doom is, in fact, foretold and inescapable. The player is encouraged to write his doom into one of his Beliefs. It always ends in his death. Please be as gory and descriptive as possible. The trick is to ensnare other people in his doom. Each character who changes a Belief to fall in line with Macbeth’s doom earns Macbeth one persona point. As he nears his fate, Macbeth’s options dwindle. Once the climax of his story has been reached—it’s time to confront his wife, the enemy has returned from abroad, etc.—Macbeth may only use actions in the Duel of Wits, Psychic Duel, Firefight or even the Infection mechanics once each. After he’s played that action into his doom, he may not use that action again—ever. If he should survive his fate, which is unlikely, Macbeth should count himself quite unlucky, as he’ll now live out the rest of his days dwelling on the horrors he’s committed, waiting for some other young Macbeth to happen upon him and push him toward his grisly end.
  • In A Wicked Age
  • Dogs in the Vineyard

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Bumpers and Promos

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Discussion Episode 9: 3:16 Review

Posted in 3:16, Discussions, Non-Actual Play, Review, RPG Only on May 16th, 2009 by Kevin Weiser

The crew gathers ’round the baleful gaze of The Walking Eye to discuss their experiences with Gregor Hutton’s 3:16: Carnage Amongst the Stars.  For the most part, every had glowing praise for the game. Jen wasn’t feeling it as much as the rest, and a good chunk of the discussion is devoted to both what she felt was lacking as well as if these problems arise from our format. Are we not giving these games enough time to really gestate in the play space? Are two-hour sessions doing these games justice? Tune in to see what conclusions we come to!

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Bumpers and Promos

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Discussion Episode 6: Misspent Youth Review

Posted in Discussions, Misspent Youth, Non-Actual Play, Review, RPG Only on March 7th, 2009 by Kevin Weiser

Kevin, CJ, Dan, Jen, and Brandon discuss their recently completed run of Rob Bohl’s Misspent Youth. We break down the basic mechanics of the game, debate on a few of the changes planned for the final version, and deliver a final verdict; irrevocably shattering Rob’s fragile ego. Just kidding! We loved it and think everybody should play it. Up next is an interview with Mr. Bohl himself, one we’re all looking forward to!

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Promos:

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The Walking Eye Podcast Episode 5: Don't Rest Your Head Review

Posted in Discussions, Don't Rest Your Head, Non-Actual Play, Review, RPG Only on January 20th, 2009 by Kevin Weiser

After a rough holiday season we finally managed to get together enough times to finish our run of Don’t Rest Your Head by Fred Hicks. Dan, Kevin, Jen, CJ, and Brandon sit down to work out our likes (which were many) and dislikes (which were few).

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Episode 5: 50 Minutes
Intro and Outro music provided by Oh Possum.

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